Work around rendering errors for positions offscreen.

pull/8/head
Blaž Hrastnik 4 years ago
parent 8f0ddf9632
commit c70080dd68

@ -198,12 +198,16 @@ impl EditorView {
// TODO: paint cursor heads except primary
// HAXX: we don't render the char if it's offscreen. This should be
// skipped in a better way much earlier
if visual_x < viewport.width {
surface.set_string(
viewport.x + visual_x,
viewport.y + line,
grapheme,
style,
);
}
visual_x += width;
}
@ -268,12 +272,18 @@ impl EditorView {
if let Some(path) = doc.relative_path() {
let path = path.to_string_lossy();
surface.set_string(viewport.x + 6, viewport.y, path, text_color);
surface.set_stringn(
viewport.x + 6,
viewport.y,
path,
viewport.width.saturating_sub(6) as usize,
text_color,
);
// TODO: append [+] if modified
}
surface.set_string(
viewport.x + viewport.width - 10,
viewport.x + viewport.width.saturating_sub(10),
viewport.y,
format!("{}", doc.diagnostics.len()),
text_color,

@ -152,16 +152,27 @@ impl Tree {
match container.layout {
Layout::Vertical => unimplemented!(),
Layout::Horizontal => {
let len = container.children.len() as u16;
let len = container.children.len();
let width = area.width / len;
let width = area.width / len as u16;
let mut child_x = area.x;
for (_i, child) in container.children.iter().enumerate() {
let area = Rect::new(child_x, area.y, width, area.height);
for (i, child) in container.children.iter().enumerate() {
let mut area = Rect::new(
child_x,
container.area.y,
width,
container.area.height,
);
child_x += width;
// last child takes the remaining width because we can get uneven
// space from rounding
if i == len - 1 {
area.width = container.area.x + container.area.width - area.x;
}
self.stack.push((*child, area));
}
}

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