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@ -1,7 +1,8 @@
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use std::{cmp::Reverse, ops::Range};
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use std::{cmp::Reverse, collections::VecDeque, ops::Range};
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use super::{LanguageLayer, LayerId};
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use super::{LanguageLayer, LayerId};
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use ropey::RopeSlice;
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use slotmap::HopSlotMap;
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use slotmap::HopSlotMap;
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use tree_sitter::Node;
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use tree_sitter::Node;
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@ -18,18 +19,18 @@ struct InjectionRange {
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depth: u32,
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depth: u32,
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}
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}
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pub struct TreeCursor<'a> {
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pub struct TreeCursor<'n> {
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layers: &'a HopSlotMap<LayerId, LanguageLayer>,
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layers: &'n HopSlotMap<LayerId, LanguageLayer>,
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root: LayerId,
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root: LayerId,
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current: LayerId,
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current: LayerId,
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injection_ranges: Vec<InjectionRange>,
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injection_ranges: Vec<InjectionRange>,
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// TODO: Ideally this would be a `tree_sitter::TreeCursor<'a>` but
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// TODO: Ideally this would be a `tree_sitter::TreeCursor<'a>` but
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// that returns very surprising results in testing.
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// that returns very surprising results in testing.
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cursor: Node<'a>,
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cursor: Node<'n>,
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}
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}
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impl<'a> TreeCursor<'a> {
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impl<'n> TreeCursor<'n> {
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pub(super) fn new(layers: &'a HopSlotMap<LayerId, LanguageLayer>, root: LayerId) -> Self {
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pub(super) fn new(layers: &'n HopSlotMap<LayerId, LanguageLayer>, root: LayerId) -> Self {
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let mut injection_ranges = Vec::new();
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let mut injection_ranges = Vec::new();
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for (layer_id, layer) in layers.iter() {
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for (layer_id, layer) in layers.iter() {
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@ -61,7 +62,7 @@ impl<'a> TreeCursor<'a> {
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}
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}
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}
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}
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pub fn node(&self) -> Node<'a> {
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pub fn node(&self) -> Node<'n> {
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self.cursor
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self.cursor
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}
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}
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@ -262,3 +263,54 @@ impl<'n> Iterator for ChildIter<'n> {
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}
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}
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}
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}
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}
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}
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impl<'n> IntoIterator for &'n mut TreeCursor<'n> {
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type Item = Node<'n>;
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type IntoIter = TreeRecursiveWalker<'n>;
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fn into_iter(self) -> Self::IntoIter {
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let mut queue = VecDeque::new();
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let root = self.node();
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queue.push_back(root);
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TreeRecursiveWalker {
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cursor: self,
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queue,
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root,
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}
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}
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}
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pub struct TreeRecursiveWalker<'n> {
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cursor: &'n mut TreeCursor<'n>,
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queue: VecDeque<Node<'n>>,
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root: Node<'n>,
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}
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impl<'n> Iterator for TreeRecursiveWalker<'n> {
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type Item = Node<'n>;
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fn next(&mut self) -> Option<Self::Item> {
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let current = self.cursor.node();
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log::debug!("recursive walk -- current: {current:?}");
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if current != self.root && self.cursor.goto_next_named_sibling() {
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self.queue.push_back(current);
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log::debug!("recursive walk -- sibling: {:?}", self.cursor.node());
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return Some(self.cursor.node());
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}
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while let Some(queued) = self.queue.pop_front() {
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self.cursor.cursor = queued;
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if !self.cursor.goto_first_named_child() {
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continue;
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}
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log::debug!("recursive walk -- child: {:?}", self.cursor.node());
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return Some(self.cursor.node());
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}
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None
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}
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}
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