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379 lines
22 KiB
TOML
379 lines
22 KiB
TOML
# aurara
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# a messy mix of aura (dark, soft), noctis, and liberal use of helix's text styling
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# Author : rahil/rathewolf <rahil627@berkeley.edu>
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# aura ported by:
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# Author: elainabialkowski
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# aura originally by:
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# Author: Dalton Menezes
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# License: MIT
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# noctis ported by:
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# Author: 0rphee
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# who used this template: https://github.com/n0s4/helix-theme-template
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# noctis originally by:
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# Author: Liviu Schera and contributors
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# License: MIT
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# TODO:
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# maybe add a fallback for every table..?
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# figure out how to get alpha workin'..
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# how does this differ from saturation?
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# get a dim color for var/let/mut keyword
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# currently using the same purple as operators.. which isn't too bad though, as it keeps a consistent scheme.. and it doesn't conflict with anything either. it's also good as a fallback for 'end', as that sometimes doesn't highlight properly..
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# NOTE:
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# struct counts as a keyword, not a type, which can be confusing.. maybe there's more keyword properties..??
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# blinking doesn't work with italics, another reason to not italicize comments
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# can fetch syntax highlighting tests from here:
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# https://github.com/sharkdp/bat
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## GENERAL ==============================
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'warning' = { fg ="orange-warning", modifiers = ["bold"] } # Editor warnings. TEMP/TEST/WARN
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'error' = { fg = "red-error", modifiers = ["bold", "slow_blink"] } # Editor errors, like mis-typing a command. BUG ISSUE
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# but not ERROR..?
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'info' = { fg = "blue-aqua" } # Code diagnostic info in gutter (LSP). TODO/INFO
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# def prefer noctis's blue-aqua over aura's here
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'hint' = { fg = "cyan", modifiers = ["bold", "dim"] } # Code diagnostics hint in gutter (LSP).
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# ? Difference between info and hint ?
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'diagnostic' = { modifiers = ["underlined"] } # Code diagnostics in editing area (LSP).
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'diagnostic.unnecessary' = { modifiers = ["dim"] } # took this from default theme
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'diagnostic.deprecated' = { modifiers = ["crossed_out"] } # took this from default theme
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'diagnostic.error' = { underline = { style = "curl", color = "red-error" }, modifiers = ["bold", "slow_blink", "dim"] }
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'diagnostic.hint' = { underline = { style = "line", color = "cyan" }, modifiers = ["bold", "dim"] }
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'diagnostic.info' = { underline = { style = "line", color = "blue-aqua" }, modifiers = ["bold", "dim"] }
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# TODO: TEST: diagnostics, might need a new set of colors..! can use all neon colors here!!
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# UI ==============================
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# For styling helix itself.
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'ui.background' = { fg = "purple-pleasant", bg = "bg"} # Default background color., the fg seems to be used for borders..
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'ui.window' = { fg = "purple-pleasant" } # Window border between splits.
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'ui.gutter' = { fg = "orange-warning"} # Left gutter for diagnostics and breakpoints.
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'ui.text' = { fg = "purple-pleasant" } # Default text color. used in text files, pickers, ui, and more!
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'ui.text.focus' = { fg = "pink", bg = "selection-ui", modifiers = ["bold"] } # Selection highlight in buffer-picker or file-picker.
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'ui.text.info' = { fg = "pink", bg ="bg" } # Info popup contents (space mode menu).
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# NOTE: pink pops out, making it better than the comfy purple-pleasant here
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'ui.text.inactive' = { fg = "gray-stone" } # i think used in autocomplete suggestion..
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# TODO: a little hard to see, but i like it better than white-stone and purple-darker..
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'ui.cursor' = { fg = "light-green-complement", bg = "light-green", modifiers = ["reversed", "bold" ] } # Fallback cursor colour, non-primary cursors when there are multiple (shift-c).
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# should be slightly darker than primary cursor..
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'ui.cursor.primary' = { fg = "pink", bg = "light-green", modifiers = ["reversed", "bold"] } # The primary cursor when there are multiple (shift-c).
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# TODO: NOTE: this blinking at a different timing then the selection's blink is too much!! lol, but i do prefer it to blink..
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# 'ui.cursor.insert' = { fg = "pink", bg = "light-green", modifiers = ["reversed", "bold"] } # The cursor in insert mode (i).
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# 'ui.cursor.select' = { fg = "pink", bg = "light-green", modifiers = ["reversed", "bold"] } # The cursor in select mode (v).
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'ui.cursor.match' = { fg = "cyan", bg = "pink", modifiers = ["bold", "reversed", "slow_blink"] } # The matching parentheses of that under the cursor.
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# NOTE: changed from purple, which was a bit tough to see..; rapid_blink was just too annoying..; light-green was too much, trying cyan..
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'ui.selection' = { bg = "selection-ui", modifiers = [ "bold", "slow_blink" ] } # All currently selected text.
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# TODO: decide purple-selection vs the neutral selection-ui: purple is easier to see immediately, but the neutral selection shows text more clearly / less muddy, and with the aid of blinking, it's pretty easy to see too
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# 'ui.selection.primary' = { bg = "purple-selection" } # The primary selection when there are multiple.
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# 'ui.cursorline.primary' = { bg = 'purple-selection' } #
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# TODO: would need a very dim color, between selection-ui and background.. it could work of primary selection has a tinge of color to it (purple-selection), but without that, it would make it even harder to see the selection
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# 'ui.highlight.frameline' = { bg = "selection-ui" } # hmmm, not sure..
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'ui.linenr' = { fg = "purple-pleasant", modifiers = ["dim"]} # Line numbers.
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'ui.linenr.selected' = { modifiers = [ "bold" ] } # Current line number.
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'ui.virtual' = { fg = "purple-selection" } # Namespace for additions to the editing area.
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'ui.virtual.ruler' = { bg = "selection-ui"} # Vertical rulers (colored columns in editing area).
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# TODO: TEST: haven't seen these two yet..error
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'ui.virtual.whitespace' = { fg = "gray-stone"} # Whitespace markers in editing area: newline..
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'ui.virtual.indent-guide' = { fg = "marker13" } # Indentation guides.
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# 'ui.bufferline' = { fg = "red-error"}
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# 'ui.bufferline.active' = { modifiers = ["underline"] } # doesn't work..
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# 'ui.bufferline.inactive' # also doesn't work..
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# using ui.statusline instead:
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'ui.statusline' = { fg = "purple-pleasant", bg = "bg-ui", modifiers = ["dim"] } # Status line. and tab bar
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# NOTE: matches line numbers
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'ui.statusline.inactive' = { fg = "gray-stone", bg = "bg-ui", modifiers = [] } # Status line in unfocused windows.
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# TODO: too dim, likely inherited, but i don't know how to uninherit it..
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"ui.statusline.normal" = { fg = "purple-pleasant" }
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"ui.statusline.insert" = { fg = "pink-salmon", modifiers = [] }
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# matches return keyword
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"ui.statusline.select" = { fg = "blue-aqua", modifiers = [] }
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# seems dark, even without dim.. not sure how inheritance works here..
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# slow_blink on insert/select was too annoying..
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# using a colored background was also too annoying
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'ui.help' = { bg = "bg", fg = "pink"} # `:command` descriptions above the command line.
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'ui.highlight' = { bg = "selection-ui", modifiers = ["slow_blink"] } # selected contents of symbol pickers (spc-s, spc-S) and current line in buffer picker (spc-b).
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'ui.menu' = { fg = "pink", bg = "bg" } # Autocomplete menu.
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# pink is a nice change from purple-pleasant..
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'ui.menu.selected' = { bg = "selection-ui", fg = "gold", modifiers = ["bold"] } # Selected autocomplete item.
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# not a fan of slow_blink here..
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# gold is fantastic for selected text and fuzzy matching
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'ui.popup' = { fg = "purple-pleasant", bg = "bg" } # Documentation popups (space-k).
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'ui.popup.info' = { fg = "pink", bg = "bg" } # Info popups box (space mode menu).
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# bold was just too much.. the pink is nice tho! vs purple-pleasant
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# it seems ui.text.info overrides this..??
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# "ui.menu.scroll" = { }
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# SYNTAX HIGHLIGHTING ==============================
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# All the keys here are Treesitter scopes.
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'property' = { fg = "green-aqua" } # Regex group names.
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# TODO: no clue.. never seen this.. just matching regex strings for now..
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'special' = { fg = "gold", modifiers = ["bold"] } # Special symbols e.g `?` in Rust, `...` in Hare.
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'attribute' = { fg = "purple" } # Class attributes, html tag attributes.
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'type' = { fg = "blue-aqua" } # Variable type, like integer or string, including program defined classes, structs etc..
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# NOTE: sometimes there's class / end, which looks odd not bolded like other control/end statements
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'type.builtin' = { fg = "green-sea" } # Primitive types of the language (string, int, float).
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# dark-blue was just too ugly.. this is still a funky sea green.. TODO: this is still a funky sea green..
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'type.enum.variant' = { fg = "green-sea" } # A variant of an enum.
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# NOTE: i think was pink in aura theme.. but i def didn't like that for the enum values TODO: maybe white is fine
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'constructor' = { fg = "blue-aqua" } # Constructor method for a class or struct. And in some cases applies to module names, as in ruby
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# was blue-aqua in noctis, it's pink in vs-code's aura, along with static... TODO: maybe could try a new color here..
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# ruby's class seems to use this.. maybe best to stick to using the same color as type.., but then __init__ uses this too..; also used upon constructor call! Ok(), Some() in rust
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'constant' = { fg = "green-aqua" } # Constant value
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# originally green in aura... and it seems a pretty good use of this green, as i don't use it for strings anymore..
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# NOTE: if this is too dark, can use light-green, as there aren't too many of these..
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# 'constant.builtin' = { fg = "blue-aqua" } # Special constants like `true`, `false`, `none`, etc.
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# 'constant.builtin.boolean' = { } # True or False.
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# 'constant.character' = { fg = "blue-aqua"} # Constant of character type.
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# 'constant.character.escape' = { fg = "mid-green", modifiers = ["bold"] } # escape codes like \n.
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# NOTE: matches regexp
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# 'constant.numeric' = { fg = "dark-blue", modifiers = ["bold"] } # constant integer or float value.
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# 'constant.numeric.integer' = { } # constant integer value.
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# 'constant.numeric.float' = { fg = "green-aqua" } # constant float value.
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'string' = { fg = "purple-pleasant" } # String literal.
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# changed to use main text color (purple!) TODO: can decrease alpha more if needed
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'string.regexp' = { fg = "green-aqua" } # Regular expression literal.
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# NOTE: matches character escape
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'string.special' = { fg = "purple-pleasant", modifiers = ["italic"] } # Strings containing a path, URL, etc.
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# could use something funky 'n dark here..
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# i hate long underlined text!, so def don't want that..
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# TODO: TEST: italics
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# 'string.special.path' = { } # String containing a file path.
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# 'string.special.url' = { } # String containing a web URL.
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'string.special.symbol' = { fg = "berry-desaturated" } # Erlang/Elixir atoms, Ruby symbols, Clojure keywords.
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# secondary text (pink) collides with punctuation :/
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'comment' = { fg = "gray-stone-lighter", modifiers = ["dim"] } # This is a comment.
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# TODO: dim and italics should be optional
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# TODO: this is beautiful when it's dim, but with a transparent background, it can be tough to see..
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# even purple-pleasant dimmed doesn't look bad..
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# 'comment.line' = { } # Line comments, like this.
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# 'comment.block' = { } # Block comments, like /* this */ in some languages.
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'comment.block.documentation' = { fg = "gray-stone", modifiers = ["italic"] } # Doc comments, e.g '///' in rust.
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# TODO: TEST: maybe okay to use italics here..
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'variable' = { fg = "white-stone" } # Variable names.
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'variable.builtin' = { fg = "blue-aqua" } # Language reserved variables: `this`, `self`, `super`, etc.
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# NOTE: matches class color
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'variable.parameter' = { fg = "white-stone" } # Function parameters.
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# TODO: this would be really useful to differentiate.. white-sea-tinged isn't too bad..
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# 'variable.other.member' = { } # Fields of composite data types (e.g. structs, unions).
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# TODO: could use another color here..
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'variable.function' = { fg = "orange-brighter" } # ? ruby-like everything is an object..?
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# NOTE: variable.other = "pink" in aura ??
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'label' = { fg = "purple" } # Loop labels in rust.
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'punctuation' = { fg = "pink", modifiers = ["bold"] } # (){}[]:;,.
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# NOTE: the bolded gold from noctic is really, really nice, but it collides with the orange-brighter color; also, bolded white is too much white, should save white just for variables only
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'punctuation.delimiter' = { fg = "pink-hot", modifiers = ["bold"] } # Commas and colons.
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# TODO: TEST: i might just prefer the same pink for consistency.. though this is very very slight..!
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'punctuation.bracket' = { fg = "pink", modifiers = ["bold"] } # Parentheses, angle brackets, etc.
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'punctuation.special' = { fg = "gold", modifiers = ["bold"] } # no clue..
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'keyword' = { fg = "purple" } # Language reserved keywords. var, void, struct, let, mut, was accent18 TODO: try it
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# TODO: could use another color here.. something that doesn't stick out.. snazzy's yellow is too bright (and dim too dim), maybe a purple-dark with less alpha..?
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'keyword.control' = { fg = "purple", modifiers = ["bold"] } # Control keywords.
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'keyword.control.conditional' = { fg = "purple", modifiers = ["bold"] } # 'if', 'else', 'elif'.
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# TODO: could use a cascading shades of purple here, between purple and purple-darker of operator, darkest on the outside, yet it's also nice to have it consistent..
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# 'keyword.control.repeat' = { } # 'for', 'while', 'loop'.
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'keyword.control.import' = { fg = "orange", modifiers = ["italic", "bold"] } # 'import', 'export' ('use'?).
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'keyword.control.return' = { fg = "pink-salmon", modifiers = ["italic"] } # 'return' in most languages.
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# NOTE: tried red, but it's so ugly!!.. :/ but could use it's own color.. stole noctis's pink-salmon here.. bold is really nice too, more pink-salmony, but it eventually bugged me..; italics makes it feel like it's *pressed* in
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'keyword.control.exception' = { fg = "pink-salmon", modifiers = ["italic"] } # 'raise' in python.
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'keyword.operator' = { fg = "purple-darker", modifiers = ["bold"] } # 'or', 'and', 'in'.
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# TODO: doesn't look like it's working..??
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'keyword.directive' = { fg = "purple", modifiers = ["italic"] } # Preprocessor directives (#if, #include in C).
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'keyword.function' = { fg = "purple", modifiers = ["bold"] } # The keyword to define a funtion: 'def', 'fun', 'fn'.
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'keyword.storage' = { fg = "purple" } # function and type modifiers/accessors: public/private, internal, readonly, const, etc.; also struct? var?? namespace?.. lots!!
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# only makes sense to bold in C#..
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# NOTE: struct and var should match type.builtin
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'operator' = { fg = "purple-darker", modifiers = ["bold"] } # Logical (&&, ||) and - I assume - Mathematical (+, %) operators
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# top three are ordered from brightest to darkest
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'function' = { fg = "orange-brighter"}
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'function.method' = { fg = "orange" } # Class / Struct methods.
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'function.builtin' = { fg = "gold-dim" }
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# TODO: TEST: gold-dim and orange-warning TODO: try minimus's yellow-orange
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'function.macro' = { fg = "gold", modifiers = ["italic"] } # Like macros in rust.
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'function.special' = { fg = "orange-brighter", modifiers = ["italic"] } # Preprocessor in C.
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# package, import
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'tag' = { fg = "purple-darker" } # As in <body> for html.
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# must be darker then the default text
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'namespace' = { fg = "dark-blue", modifiers = ["italic"] } # * Namespace keyword in java, C#, etc.
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# namespace::function, namespace::class, package main, *types.Tuple
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# requires a seperate color
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# TODO: this nasty dark-blue accurately matches how i feel about namespace syntax..: *barf*..
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# Markup ==============================
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# Colors for markup languages, like Markdown or XML. also affects comments!!
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# a little different from code since it's so simple, using a simple two color scheme: purple 'n gold
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# NOTE: it inherits the main text color from ui.text, and punctuation too
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markup = "purple-pleasant" # fallback
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'markup.bold' = { fg = "orange" } # Bold text.
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# bold text isn't so easy to read.. but purple bold works pretty well alongside purple-pleasant
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# this orange is surprisingly dim! not bad at all, and keeps a consistent two-color theme
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'markup.italic' = { modifiers = ["italic"] } # Italicised text.
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"markup.strikethrough" = { modifiers = ["crossed_out"] }
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'markup.heading' = { fg = "orange-brighter", modifiers = ["bold"] } # Markdown headings
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# TODO: gold vs orange-brighter, i really just like the bolded gold, but if it's too bright, orange-brighter is perfect
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# 'markup.heading.1' = { } # Markdown heading 1 color.
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# 'markup.heading.2' = { } # Markdown heading 2 color.
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# 'markup.heading.3' = { } # Markdown heading 3 color.
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# 'markup.heading.4' = { } # Markdown heading 4 color.
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# 'markup.heading.5' = { } # Markdown heading 5 color.
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# 'markup.heading.6' = { } # Markdown heading 6 color.
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'markup.heading.marker' = { fg = "gold" } # Hashtag color on Markdown headings.
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# bolded gold is too distracting..
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'markup.list' = { fg = "gold", modifiers = ["bold"] }
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# the bullet symbols are like shiny jewelry in the sea :)
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'markup.list.numbered' = { fg = "gold" } # Numbered list.
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# 'markup.list.unnumbered' = { } # Bullet point list.
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'markup.link' = { modifiers = ["underline"] }
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# different color is annoying in comments
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# seems to underline only when highlighted, which is great!!
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'markup.link.url' = { fg = "gray-stone"} # Urls pointed to by links.
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'markup.link.label' = { fg = "gray-stone" } # Non-URL link references.
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'markup.link.text' = { fg = "purple-pleasant"} # URL and image descriptions in links.
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'markup.quote' = { fg = "pink", modifiers = ["italic"] } # `> Quotes` in Markdown.
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# 'markup.raw' # TODO: ??
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# Markup - Interface ==============================
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# "These scopes are used for theming the editor interface."
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'markup.normal' = { }
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'markup.normal.completion' = { } # For completion doc popup ui.
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'markup.normal.raw' = { } # For hover popup ui.
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'markup.heading.completion' = { } # Headings for completion doc popup ui.
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'markup.heading.raw' = { } # Headings for hover popup ui.
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'markup.raw' = { } # Code block in Markdown.
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'markup.raw.block' = { } # Multiline (```) codeblock in Markdown.
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'markup.raw.inline' = { } # `Inline code block` in Markdown.
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'markup.raw.inline.completion' = { } # ?
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'markup.raw.inline.hover' = { } # ?
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# Diff ==============================
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# Version control changes.
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'diff.plus' = "green-aqua" # { } # Additions.
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'diff.minus' = "red-error" # { } # Deletions.
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'diff.delta' = "orange-warning" # { } # Modifications.
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'diff.delta.moved' = "green-sea" # Renamed or moved files / changes.
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[palette] # Define your custom colors here.
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# NOTE: there are 16 colors in the palette by default, these will override any that have the same name
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# noctis
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# dark-green = "#00262a" # backgrounds
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# mid-green = "#073a40" # highlights
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# autocomp-green = "#0d6772" # lighter than mid-green
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# these three were used for backgrounds
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light-green = "#48e9a7" # a nice sea green, bright neon when bolded, like the displays of deep sea instruments, was "green", re-used for text under the cursor
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pink-salmon = "#df769b" # re-used for return, was "pink", it's perfect! :D use sparingly as i really don't like themes with lots of red in it, only returns and maybe exceptions
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gold = "#ffd800" # a nice, shiny bolded gold used for punctuation, was "yellow", ..maybe was also used for it's variable text..?
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purple-darker = "#6f60ea" # this purple is slightly darker than aura's, used for cascading keywords, but seems to match vs-code's aura better??
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white-sea-tinged = "#b1cace" # has a tinge of green in it.., pleasant tho
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orange = "#e4b782" # looks fantastic in noctics, fit for the sea theme, like a clown-fish, using it for functions
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green-dark = "#5b858b" # mainly for comments/background text, was "gray"
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red = "#e34e1b"
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dark-blue = "#19a2b7" # TODO: quite hideous toxic aqua green... currently using for namespaces, as i don't have anymore colors..
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blue-aqua = "#47ace8" # currently used for types, a pretty standard blue for classes..
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cyan = "#87efff" # a tad bit too bright..
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# aura dark soft/dim
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purple = "#8464c6"
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purple-selection = "#3d375e7f"
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purple-selection-solid = "#29263c"
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green-aqua = "#54c59f" # used for constants/literals, not the prettiest, but it fits the aqua sea feelin' of the overall theme.. maybe can try bogster's green
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orange-warning = "#c7a06f" # warning, like a dim hazard sign
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pink = "#c17ac8" # great, comfy pink for pop-up-menu ui text, TODO: shuold be second main text color, but using it for punctuation at the moment..
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pink-lighter = "#cb90d1" # 1/7th shade lighter (whiter)
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pink-hot = "#cc6cd6" # +25% saturation, nice 'n slight!
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green-sea = "#6cb2c7" # builtin type, a bit funky but very much readable
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red-error = "#c55858" # error, looks great when blinking, like red flashing like underwater!
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white-stone = "#bdbdbd" # variable, has a dim tinge of dirty stone to it
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gray-stone = "#6d6d6d" # comment, similar to white, but desaturated/grayed out, now a sort of dirty blonde; i didn't like it at first, but then became amazing once dimmed!!
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# gray-stone-dimmed = "#6d6d6d80" # 80 = 50%, 40 = 25%
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gray-stone-lighter = "#7d7d7d" # used for comments with the dim modifier; 9d9d9d dimmed seems slightly brighter than gray-stone undimmed.. 7d7d7d is out of the way, 858585 forces eyes to read it, vs 8d8d8d?
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# TODO: alpha doesn't seem to affect these, only dim works..
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bg = "#15141b" # was "black"
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orange-brighter = "#ffca85" # brighter than noctis's orange
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purple-pleasant = "#a394f033" # great comfy purp for ui, should be main color, used for text (in .txt files) and strings and ui, was accent17
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# aura colors shared between variations
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# text10 = "#adacae" # TODO: try it
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bg-ui = "#1f1a27" # soft dark, used in ui background, status line, tab bar, seems similar to purple-selection, was accent24
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# somewhere hidden in aura
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selection-ui = "#2e2b38" # no purple tinge, more closer to gray-stone, was accent33
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marker13 = "#2d2d2d" # a barely visible gray
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# others scraped from aura
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# cyan-aura = "#82e2ff" # seems like noctis's cyan.. also sticks out too much..
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# purple14 = "#af8aff7f" # light purple TODO: try it
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# purple-pleasant-opaque = "#a394f000" # purple-pleasant with 00 alpha (opaque?), was accent18
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# NOTE: doesn't seem to make a difference..
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# new colors
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light-green-complement = "#e9488a" # initially used to create a high-contrast color for match surrounding pairs but it was too fugly to use as a cursor.. pink is better. currently using for secondary cursors as it's darker than the primary cursor's pink
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# from boo berry
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berry-desaturated = "#886C9C" # originally used for comments, but didn't quite work.. maybe because boo berry has a background color..; didn't quite work for keywords either, as it was too dim and didn't match the rest of the scheme, like dirty blood.. worth keeping! currently using for atoms, which isn't bad!..
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gold-dim = "#E3C0A8" # a really nice, dim color, more yellow than orange tho
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# TODO: "shades of purple" theme has an actual orangey orange, a nice fuschia/deep purple, a good red, and a cyan that isn't too bright
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# TODO: try checking out noctis variants minimus and uva
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# this site seems fine for buildings shades of a color..
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# https://www.radix-ui.com/colors/custom
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# this site seems fun too..
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# coolors.co
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