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62 lines
1.5 KiB
Kotlin
62 lines
1.5 KiB
Kotlin
2 years ago
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package com.last.commit
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import com.badlogic.gdx.assets.AssetManager
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import com.badlogic.gdx.audio.Music
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import com.badlogic.gdx.audio.Sound
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import com.badlogic.gdx.scenes.scene2d.ui.Skin
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object TimeTravelAssetManager {
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private val skin = "ui/uiskin.json"
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private val assetManager = AssetManager()
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fun loadSounds(vararg paths: String) {
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println("Loading ${paths.size} sounds")
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for (path in paths) {
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assetManager.load(path, Sound::class.java)
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}
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}
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fun loadMusics(vararg paths: String) {
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println("Loading ${paths.size} musics")
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for (path in paths) {
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assetManager.load(path, Music::class.java)
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}
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}
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fun loadSkins(vararg paths: String) {
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println("Loading ${paths.size} skins")
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for (path in paths) {
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assetManager.load(path, Skin::class.java)
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}
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assetManager.load(skin, Skin::class.java);
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}
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fun loadTextures(vararg paths: String) {
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println("Loading ${paths.size} textures")
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for (path in paths) {
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assetManager.load(path, Music::class.java)
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}
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}
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fun getSkin(): Skin {
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return assetManager.get(skin)
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}
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fun <T> get(path: String): T {
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return assetManager.get(path)
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}
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fun finishLoading() {
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assetManager.finishLoading()
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}
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fun update(): Boolean {
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return assetManager.update()
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}
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fun dispose() {
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assetManager.dispose()
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}
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}
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