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@ -4,6 +4,7 @@ import GameState
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import com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
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import com.badlogic.gdx.math.Rectangle
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import com.last.commit.Wall
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import com.last.commit.audio.GameSoundEffect
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class Door(gridX: Int, gridY: Int, wallCollider: Rectangle, cell: Cell) :
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Wall(gridX, gridY, wallCollider, cell), Interactable {
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@ -11,11 +12,13 @@ class Door(gridX: Int, gridY: Int, wallCollider: Rectangle, cell: Cell) :
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override fun interact(otherCollider: Rectangle, state: GameState) {
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println("interacting with door $this")
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if (isClosed) {
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state.soundEngine.play(GameSoundEffect.DOOR_OPEN)
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isOpen = true
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} else if (isOpen) {
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if (getCollider().overlaps(otherCollider)) {
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// can't close the door cause it is colliding with given collider
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} else {
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state.soundEngine.play(GameSoundEffect.DOOR_CLOSE)
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isOpen = false
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}
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}
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