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use crate::{
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compositor::{Component, Compositor, Context, EventResult},
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ctrl, key,
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};
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use crossterm::event::Event;
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use tui::buffer::Buffer as Surface;
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use helix_core::Position;
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use helix_view::graphics::Rect;
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// TODO: share logic with Menu, it's essentially Popup(render_fn), but render fn needs to return
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// a width/height hint. maybe Popup(Box<Component>)
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pub struct Popup<T: Component> {
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contents: T,
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position: Option<Position>,
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size: (u16, u16),
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scroll: usize,
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}
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impl<T: Component> Popup<T> {
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pub fn new(contents: T) -> Self {
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Self {
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contents,
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position: None,
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size: (0, 0),
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scroll: 0,
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}
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}
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pub fn set_position(&mut self, pos: Option<Position>) {
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self.position = pos;
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}
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pub fn get_rel_position(&mut self, viewport: Rect, cx: &Context) -> (u16, u16) {
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let position = self
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.position
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.get_or_insert_with(|| cx.editor.cursor().0.unwrap_or_default());
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let (width, height) = self.size;
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// if there's a orientation preference, use that
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// if we're on the top part of the screen, do below
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// if we're on the bottom part, do above
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// -- make sure frame doesn't stick out of bounds
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let mut rel_x = position.col as u16;
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let mut rel_y = position.row as u16;
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if viewport.width <= rel_x + width {
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rel_x = rel_x.saturating_sub((rel_x + width).saturating_sub(viewport.width));
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}
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// TODO: be able to specify orientation preference. We want above for most popups, below
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// for menus/autocomplete.
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if viewport.height > rel_y + height {
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rel_y += 1 // position below point
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} else {
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rel_y = rel_y.saturating_sub(height) // position above point
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}
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(rel_x, rel_y)
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}
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pub fn get_size(&self) -> (u16, u16) {
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(self.size.0, self.size.1)
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}
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pub fn scroll(&mut self, offset: usize, direction: bool) {
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if direction {
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self.scroll += offset;
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} else {
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self.scroll = self.scroll.saturating_sub(offset);
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}
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}
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pub fn contents(&self) -> &T {
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&self.contents
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}
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pub fn contents_mut(&mut self) -> &mut T {
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&mut self.contents
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}
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}
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impl<T: Component> Component for Popup<T> {
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fn handle_event(&mut self, event: Event, cx: &mut Context) -> EventResult {
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let key = match event {
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Event::Key(event) => event,
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Event::Resize(_, _) => {
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// TODO: calculate inner area, call component's handle_event with that area
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return EventResult::Ignored;
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}
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_ => return EventResult::Ignored,
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};
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let close_fn = EventResult::Consumed(Some(Box::new(|compositor: &mut Compositor| {
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// remove the layer
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compositor.pop();
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})));
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match key.into() {
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// esc or ctrl-c aborts the completion and closes the menu
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key!(Esc) | ctrl!('c') => close_fn,
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ctrl!('d') => {
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self.scroll(self.size.1 as usize / 2, true);
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EventResult::Consumed(None)
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}
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ctrl!('u') => {
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self.scroll(self.size.1 as usize / 2, false);
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EventResult::Consumed(None)
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}
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_ => self.contents.handle_event(event, cx),
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}
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// for some events, we want to process them but send ignore, specifically all input except
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// tab/enter/ctrl-k or whatever will confirm the selection/ ctrl-n/ctrl-p for scroll.
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}
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fn required_size(&mut self, _viewport: (u16, u16)) -> Option<(u16, u16)> {
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let (width, height) = self
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.contents
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.required_size((120, 26)) // max width, max height
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.expect("Component needs required_size implemented in order to be embedded in a popup");
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self.size = (width, height);
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Some(self.size)
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}
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fn render(&mut self, viewport: Rect, surface: &mut Surface, cx: &mut Context) {
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// trigger required_size so we recalculate if the child changed
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self.required_size((viewport.width, viewport.height));
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cx.scroll = Some(self.scroll);
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let (rel_x, rel_y) = self.get_rel_position(viewport, cx);
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// clip to viewport
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let area = viewport.intersection(Rect::new(rel_x, rel_y, self.size.0, self.size.1));
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// clear area
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let background = cx.editor.theme.get("ui.popup");
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surface.clear_with(area, background);
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self.contents.render(area, surface, cx);
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}
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}
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