refactoring editor.rs

imgbot
Jan Hrastnik 4 years ago committed by Blaž Hrastnik
parent 0c0c2c7103
commit 9e7b6465c6

@ -4,7 +4,7 @@ use helix_view::{commands, keymap, View};
use std::{
borrow::Cow,
io::{self, stdout, Write},
io::{self, stdout, Stdout, Write},
path::PathBuf,
time::Duration,
};
@ -24,6 +24,8 @@ use crossterm::{
use tui::{backend::CrosstermBackend, buffer::Buffer as Surface, layout::Rect, style::Style};
const OFFSET: u16 = 6; // 5 linenr + 1 gutter
type Terminal = tui::Terminal<CrosstermBackend<std::io::Stdout>>;
static EX: smol::Executor = smol::Executor::new();
@ -68,19 +70,26 @@ impl Editor {
use tui::backend::Backend;
use tui::style::Color;
// TODO: ideally not mut but highlights require it because of cursor cache
match &mut self.view {
Some(view) => {
let viewport = Rect::new(OFFSET, 0, self.size.0, self.size.1 - 1); // - 1 for statusline
let text_color: Style = Style::default().fg(Color::Rgb(219, 191, 239)); // lilac
self.render_view(viewport);
self.render_prompt(text_color);
self.render_cursor(viewport, text_color);
}
pub fn render_view(&mut self, viewport: Rect) {
use tui::style::Color;
let area = Rect::new(0, 0, self.size.0, self.size.1);
let mut stdout = stdout();
let mut view: &mut View = self.view.as_mut().unwrap();
self.surface.reset(); // reset is faster than allocating new empty surface
// clear with background color
self.surface
.set_style(area, view.theme.get("ui.background"));
let offset = 5 + 1; // 5 linenr + 1 gutter
let viewport = Rect::new(offset, 0, self.size.0, self.size.1 - 1); // - 1 for statusline
// TODO: inefficient, should feed chunks.iter() to tree_sitter.parse_with(|offset, pos|)
let source_code = view.state.doc().to_string();
@ -96,7 +105,6 @@ impl Editor {
};
// TODO: range doesn't actually restrict source, just highlight range
// TODO: cache highlight results
// TODO: only recalculate when state.doc is actually modified
let highlights: Vec<_> = match view.state.syntax.as_mut() {
@ -111,12 +119,9 @@ impl Editor {
end: range.end,
})],
};
let mut spans = Vec::new();
let mut visual_x = 0;
let mut line = 0u16;
let visible_selections: Vec<Range> = view
.state
.selection()
@ -198,12 +203,8 @@ impl Editor {
// TODO: paint cursor heads except primary
self.surface.set_string(
offset + visual_x,
line,
grapheme,
style,
);
self.surface
.set_string(OFFSET + visual_x, line, grapheme, style);
visual_x += width;
}
@ -214,15 +215,28 @@ impl Editor {
}
}
}
}
pub fn render_prompt(&mut self, text_color: Style) {
use tui::backend::Backend;
let view = self.view.as_ref().unwrap();
let style: Style = view.theme.get("ui.linenr");
let last_line = view.last_line();
for (i, line) in (view.first_line..last_line).enumerate() {
self.surface
.set_stringn(0, i as u16, format!("{:>5}", line + 1), 5, style);
// lavender
}
// let lines = state
// .doc
// .lines_at(self.first_line as usize)
// .take(self.size.1 as usize)
// .map(|x| x.as_str().unwrap());
// // iterate over selections and render them
// let select = Style::default().bg(tui::style::Color::LightBlue);
// let text = state.doc.slice(..);
// for range in state.selection.ranges() {
// // get terminal coords for x,y for each range pos
// // TODO: this won't work with multiline
@ -235,6 +249,8 @@ impl Editor {
// (y2 - y1 + 1) as u16,
// );
// self.surface.set_style(area, select);
// // TODO: don't highlight next char in append mode
// }
// statusline
@ -248,31 +264,29 @@ impl Editor {
Rect::new(0, self.size.1 - 1, self.size.0, 1),
view.theme.get("ui.statusline"),
);
// TODO: unfocused one with different color
let text_color = Style::default().fg(Color::Rgb(219, 191, 239)); // lilac
self.surface
.set_string(1, self.size.1 - 1, mode, text_color);
self.terminal
.backend_mut()
.draw(self.cache.diff(&self.surface).into_iter());
// swap the buffer
std::mem::swap(&mut self.surface, &mut self.cache);
}
// set cursor shape
pub fn render_cursor(&mut self, viewport: Rect, text_color: Style) {
let mut pos: Position;
let view = self.view.as_ref().unwrap();
let mut stdout = stdout();
match view.state.mode() {
Mode::Insert => write!(stdout, "\x1B[6 q"),
Mode::Normal => write!(stdout, "\x1B[2 q"),
Mode::Goto => write!(stdout, "\x1B[2 q"),
Mode::Command => write!(stdout, "\x1B[2 q"),
mode => write!(stdout, "\x1B[2 q"),
};
// render the cursor
let mut pos: Position;
if view.state.mode() == Mode::Command {
pos = Position::new(self.size.0 as usize, 2);
} else {
if let Some(path) = view.state.path() {
self.surface.set_string(
6,
self.size.1 - 1,
path.to_string_lossy(),
text_color,
);
self.surface
.set_string(6, self.size.1 - 1, path.to_string_lossy(), text_color);
}
let cursor = view.state.selection().cursor();
@ -284,17 +298,8 @@ impl Editor {
pos.row += viewport.y as usize;
}
self.terminal
.backend_mut()
.draw(self.cache.diff(&self.surface).into_iter());
// swap the buffer
std::mem::swap(&mut self.surface, &mut self.cache);
execute!(stdout, cursor::MoveTo(pos.col as u16, pos.row as u16));
}
None => (),
}
}
pub async fn event_loop(&mut self) {
let mut reader = EventStream::new();
@ -331,9 +336,9 @@ impl Editor {
// TODO: sequences (`gg`)
// TODO: handle count other than 1
if let Some(view) = &mut self.view {
let keys = vec![event];
match view.state.mode() {
Mode::Insert => {
let keys = vec![event];
if let Some(command) = keymap[&Mode::Insert].get(&keys) {
command(view, 1);
} else if let KeyEvent {
@ -344,44 +349,25 @@ impl Editor {
commands::insert::insert_char(view, c);
}
view.ensure_cursor_in_view();
self.render();
}
Mode::Normal => {
let keys = vec![event];
if let Some(command) = keymap[&Mode::Normal].get(&keys) {
Mode::Command => {
if let Some(command) = keymap[&Mode::Command].get(&keys) {
command(view, 1);
// TODO: simplistic ensure cursor in view for now
view.ensure_cursor_in_view();
self.render();
}
}
Mode::Goto => {
// TODO: handle modes and sequences (`gg`)
let keys = vec![event];
if let Some(command) = keymap[&Mode::Goto].get(&keys) {
// TODO: handle count other than 1
mode => {
if let Some(command) = keymap[&mode].get(&keys) {
command(view, 1);
// TODO: simplistic ensure cursor in view for now
view.ensure_cursor_in_view();
self.render();
}
}
Mode::Command => {
// TODO: handle modes and sequences (`gg`)
let keys = vec![event];
if let Some(command) = keymap[&Mode::Goto].get(&keys) {
// TODO: handle count other than 1
command(view, 1);
self.render();
}
}
}
self.render();
}
}
Some(Ok(_)) => {

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