commit
36394d1768
@ -0,0 +1,65 @@
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package net.trivernis.chunkmaster.commands
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import net.trivernis.chunkmaster.Chunkmaster
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import net.trivernis.chunkmaster.lib.Subcommand
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import org.bukkit.command.Command
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import org.bukkit.command.CommandSender
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import org.bukkit.entity.Player
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class CmdGetCenter(private val chunkmaster: Chunkmaster): Subcommand {
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override val name = "getCenter";
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override fun onTabComplete(
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sender: CommandSender,
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command: Command,
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alias: String,
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args: List<String>
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): MutableList<String> {
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if (args.size == 1) {
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return sender.server.worlds.filter { it.name.indexOf(args[0]) == 0 }
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.map {it.name}.toMutableList()
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}
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return emptyList<String>().toMutableList()
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}
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override fun execute(sender: CommandSender, args: List<String>): Boolean {
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val worldName: String = if (sender is Player) {
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if (args.isNotEmpty()) {
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args[0]
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} else {
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sender.world.name;
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}
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} else {
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if (args.isEmpty()) {
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sender.sendMessage(chunkmaster.langManager.getLocalized("WORLD_NAME_REQUIRED"))
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return false
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} else {
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args[0]
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}
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}
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if (chunkmaster.generationManager.worldCenters.isEmpty()) {
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chunkmaster.generationManager.loadWorldCenters() {
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sendCenterInfo(sender, worldName)
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}
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return true
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}
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sendCenterInfo(sender, worldName)
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return true
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}
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/**
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* Sends the center information
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*/
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private fun sendCenterInfo(sender: CommandSender, worldName: String) {
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var center = chunkmaster.generationManager.worldCenters[worldName]
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if (center == null) {
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val world = sender.server.worlds.find { it.name == worldName }
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if (world == null) {
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sender.sendMessage(chunkmaster.langManager.getLocalized("WORLD_NOT_FOUND", worldName))
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return
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}
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center = Pair(world.spawnLocation.chunk.x, world.spawnLocation.chunk.z)
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}
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sender.sendMessage(chunkmaster.langManager.getLocalized("CENTER_INFO", worldName, center.first, center.second))
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}
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}
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@ -0,0 +1,85 @@
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package net.trivernis.chunkmaster.commands
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import net.trivernis.chunkmaster.Chunkmaster
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import net.trivernis.chunkmaster.lib.Subcommand
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import org.bukkit.command.Command
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import org.bukkit.command.CommandSender
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import org.bukkit.entity.Player
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class CmdSetCenter(private val chunkmaster: Chunkmaster): Subcommand {
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override val name = "setCenter";
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override fun onTabComplete(
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sender: CommandSender,
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command: Command,
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alias: String,
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args: List<String>
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): MutableList<String> {
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if (args.size == 1) {
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if (args[0].toIntOrNull() == null) {
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return sender.server.worlds.filter { it.name.indexOf(args[0]) == 0 }
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.map {it.name}.toMutableList()
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}
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}
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return emptyList<String>().toMutableList();
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}
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override fun execute(sender: CommandSender, args: List<String>): Boolean {
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val world: String
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val centerX: Int
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val centerZ: Int
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if (args.size < 2) {
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sender.sendMessage(chunkmaster.langManager.getLocalized("TOO_FEW_ARGUMENTS"))
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return false
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}
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if (sender is Player) {
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if (args.size == 2) {
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world = sender.world.name
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if (args[0].toIntOrNull() == null || args[1].toIntOrNull() == null) {
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sender.sendMessage(chunkmaster.langManager.getLocalized("COORD_INVALID", args[0], args[1]))
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return false
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}
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centerX = args[0].toInt()
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centerZ = args[1].toInt()
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} else {
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if (!validateThreeArgs(sender, args)) {
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return false
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}
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world = args[0]
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centerX = args[1].toInt()
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centerZ = args[2].toInt()
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}
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} else {
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if (args.size < 3) {
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sender.sendMessage(chunkmaster.langManager.getLocalized("TOO_FEW_ARGUMENTS"))
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return false
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} else {
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if (!validateThreeArgs(sender, args)) {
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return false
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}
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world = args[0]
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centerX = args[1].toInt()
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centerZ = args[2].toInt()
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}
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}
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chunkmaster.generationManager.updateWorldCenter(world, Pair(centerX, centerZ))
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sender.sendMessage(chunkmaster.langManager.getLocalized("CENTER_UPDATED", world, centerX, centerZ))
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return true
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}
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/**
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* Validates the command values with three arguments
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*/
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private fun validateThreeArgs(sender: CommandSender, args: List<String>): Boolean {
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return if (sender.server.worlds.none { it.name == args[0] }) {
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sender.sendMessage(chunkmaster.langManager.getLocalized("WORLD_NOT_FOUND", args[0]))
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false
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} else if (args[1].toIntOrNull() == null || args[2].toIntOrNull() == null) {
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sender.sendMessage(chunkmaster.langManager.getLocalized("COORD_INVALID", args[1], args[2]))
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false
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} else {
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true
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}
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}
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}
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RESUME_FOR_WORLD = Resuming chunk generation task for world '%s'...
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TASK_FINISHED = Task #%d finished after %d chunks.
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TASK_CANCELED = Canceled task #%s.
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TASK_LOAD_FAILED = \u00A7cFailed to load task #%d.
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TASK_LOAD_FAILED = §cFailed to load task #%d.
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TASK_LOAD_SUCCESS = %d saved tasks loaded.
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TASK_NOT_FOUND = \u00A7cTask %s not found!
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TASK_NOT_FOUND = §cTask %s not found!
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CREATE_DELAYED_LOAD = Creating task to load chunk generation Tasks later...
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TASK_PERIODIC_REPORT = Task #%d running for '%s'. Progress: %d chunks %s %s, Speed: %.1f ch/s, Last Chunk: %d, %d
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TASK_SAVE_FAILED = \u00A7cException when saving tasks: %s
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TASK_SAVE_FAILED = §cException when saving tasks: %s
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WORLD_NAME_REQUIRED = \u00A7cYou need to provide a world name!
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WORLD_NOT_FOUND = \u00A7cWorld \u00A72%s \u00A7cnot found!
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TASK_ALREADY_EXISTS = \u00A7cA task for '%s' already exists!
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TASK_CREATION_SUCCESS = \u00A79Generation Task for world \u00A72%s \u00A79 until \u00A72%s \u00A79successfully created!
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TASK_ID_REQUIRED = \u00A7cYou need to provide a task id!
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WORLD_NAME_REQUIRED = §cYou need to provide a world name!
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WORLD_NOT_FOUND = §cWorld §2%s §cnot found!
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TASK_ALREADY_EXISTS = §cA task for '%s' already exists!
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TASK_CREATION_SUCCESS = §9Generation Task for world §2%s §9 until §2%s §9successfully created!
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TASK_ID_REQUIRED = §cYou need to provide a task id!
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PAUSED_TASKS_HEADER = Currently Paused Generation Tasks
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TASKS_ENTRY = - \u00A79#%d\u00A7r - \u00A72%s\u00A7r - \u00A72%d chunks %s\u00A7r
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TASKS_ENTRY = - §9#%d§r - §2%s§r - §2%d chunks %s§r
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RUNNING_TASKS_HEADER = Currently Running Generation Tasks
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NO_GENERATION_TASKS = There are no generation tasks.
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PAUSE_SUCCESS = \u00A79Paused all generation tasks.
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ALREADY_PAUSED = \u00A7cThe generation process is already paused!
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PAUSE_SUCCESS = §9Paused all generation tasks.
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ALREADY_PAUSED = §cThe generation process is already paused!
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RESUME_SUCCESS = \u00A79Resumed all generation Tasks.
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NOT_PAUSED = \u00A7cThe generation process is not paused!
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RESUME_SUCCESS = §9Resumed all generation Tasks.
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NOT_PAUSED = §cThe generation process is not paused!
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CONFIG_RELOADING = Reloading the config file...
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CONFIG_RELOADED = \u00A72The config file has been reloaded!
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CONFIG_RELOADED = §2The config file has been reloaded!
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TELEPORTED = \u00A79You have been teleported to chunk \u00A72%s, %s
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TP_ONLY_PLAYER = \u00A7cThis command can only be executed by a player!
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TELEPORTED = §9You have been teleported to chunk §2%s, %s
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TP_ONLY_PLAYER = §cThis command can only be executed by a player!
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NO_PERMISSION = \u00A7cYou do not have the permission for this command!
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SUBCOMMAND_NOT_FOUND = \u00A7cSubcommand \u00A72%s \u00A7cnot found!
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NO_PERMISSION = §cYou do not have the permission for this command!
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SUBCOMMAND_NOT_FOUND = §cSubcommand §2%s §cnot found!
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STOPPING_ALL_TASKS = Stopping all generation tasks...
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SAVING_TASK_PROGRESS = Saving the progress of task #%s to the database...
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DB_INIT = Initializing database...
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DB_INIT_FINISHED = Database fully initialized.
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DB_INIT_EROR = Failed to init database: %s.
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DATABASE_CONNECTION_ERROR = \u00A7cCould not get the database connection!
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SQL_ERROR = \u00A7cAn eror occured on sql %s!
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NO_DATABASE_CONNECTION = \u00A7cCould not execute sql: No database connection.
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DATABASE_CONNECTION_ERROR = §cCould not get the database connection!
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SQL_ERROR = §cAn eror occured on sql %s!
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NO_DATABASE_CONNECTION = §cCould not execute sql: No database connection.
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CREATE_TABLE_DEFINITION = Created table %s with definition %s.
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TABLE_CREATE_ERROR = \u00A7cError when creation table %s.
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TABLE_CREATE_ERROR = §cError when creation table %s.
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UPDATE_TABLE_DEFINITION = Updated table %s with sql %s.
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UPDATE_TABLE_FAILED = Failed to update table %s with sql %s.
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TOO_FEW_ARGUMENTS = §cYou did not provide enough arguments.
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COORD_INVALID = §cThe provided coordinate ('%s', '%s') is invalid!
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CENTER_UPDATED = §9The center for world §2%s §9has been set to §2(%s, %s)§9.
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CENTER_INFO = §9The center for world §2%s §9is §2(%s, %s)§9.
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PLUGIN_DETECTED = Detected %s version %s
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RESUME_FOR_WORLD = Setze das Chunk-Generieren f\u00fcr Welt '%s' fort...
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RESUME_FOR_WORLD = Setze das Chunk-Generieren für Welt '%s' fort...
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TASK_FINISHED = Aufgabe #%d wurde nach %d chunks beendet.
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TASK_CANCELED = Aufgabe #%s wurde abgebrochen.
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TASK_LOAD_FAILED = \u00A7cAufgabe #%d konnte nicht geladen werden.
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TASK_LOAD_FAILED = §cAufgabe #%d konnte nicht geladen werden.
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TASK_LOAD_SUCCESS = %d gespeicherte Aufgaben wurden geladen.
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TASK_NOT_FOUND = \u00A7cAufgabe %s konnte nicht gefunden werden!
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CREATE_DELAYED_LOAD = Erstelle einen Bukkit-Task zum verz\u00f6gerten Laden von Aufgaben...
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TASK_PERIODIC_REPORT = Aufgabe #%d f\u00fcr Welt '%s'. Fortschritt: %d chunks %s %s, Geschwindigkeit: %.1f ch/s, Letzer Chunk: %d, %d
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TASK_SAVE_FAILED = \u00A7cFehler beim Speichern der Aufgaben: %s
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TASK_NOT_FOUND = §cAufgabe %s konnte nicht gefunden werden!
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CREATE_DELAYED_LOAD = Erstelle einen Bukkit-Task zum verzögerten Laden von Aufgaben...
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TASK_PERIODIC_REPORT = Aufgabe #%d für Welt '%s'. Fortschritt: %d chunks %s %s, Geschwindigkeit: %.1f ch/s, Letzer Chunk: %d, %d
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TASK_SAVE_FAILED = §cFehler beim Speichern der Aufgaben: %s
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WORLD_NAME_REQUIRED = \u00A7cDu musst einen Weltennamen angeben!
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WORLD_NOT_FOUND = \u00A7c Die Welt \u00A72%s \u00A7cwurde nicht gefunden!
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TASK_ALREADY_EXISTS = \u00A7cEs existiert bereits eine Aufgabe f\u00fcr \u00A72%s\u00A7c!
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TASK_CREATION_SUCCESS = \u00A79Generierungs-Aufgabe \u00A72%s \u00A79 bis \u00A72%s \u00A79wurde erfolgreich erstellt!
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TASK_ID_REQUIRED = \u00A7cDu musst eine Aufgaben-Id angeben!
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WORLD_NAME_REQUIRED = §cDu musst einen Weltennamen angeben!
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WORLD_NOT_FOUND = §c Die Welt §2%s §cwurde nicht gefunden!
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TASK_ALREADY_EXISTS = §cEs existiert bereits eine Aufgabe für §2%s§c!
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TASK_CREATION_SUCCESS = §9Generierungs-Aufgabe §2%s §9 bis §2%s §9wurde erfolgreich erstellt!
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TASK_ID_REQUIRED = §cDu musst eine Aufgaben-Id angeben!
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PAUSED_TASKS_HEADER = \u00A7lPausierte Generierungsaufgaben\u00A7r
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PAUSED_TASKS_HEADER = §lPausierte Generierungsaufgaben§r
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RUNNING_TASKS_HEADER = \u00A7lLaufende Generierungsaufgaben\u00A7r
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RUNNING_TASKS_HEADER = §lLaufende Generierungsaufgaben§r
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NO_GENERATION_TASKS = Es gibt keine Aufgaben.
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PAUSE_SUCCESS = \u00A79Alle Aufgaben wurden pausiert.
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ALREADY_PAUSED = \u00A7cDas Generieren ist bereits pausiert.
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PAUSE_SUCCESS = §9Alle Aufgaben wurden pausiert.
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ALREADY_PAUSED = §cDas Generieren ist bereits pausiert.
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RESUME_SUCCESS = \u00A79Alle Aufgaben wurden fortgesetzt.
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NOT_PAUSED = \u00A7cEs gibt keine pausierten Aufgaben!
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RESUME_SUCCESS = §9Alle Aufgaben wurden fortgesetzt.
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NOT_PAUSED = §cEs gibt keine pausierten Aufgaben!
|
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CONFIG_RELOADING = Die Konfigurationsdatei wird neu eingelesen...
|
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CONFIG_RELOADED = \u00A72Die Konfigurationsdatei wurde neu geladen!
|
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CONFIG_RELOADED = §2Die Konfigurationsdatei wurde neu geladen!
|
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|
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TELEPORTED = \u00A79Du wurdest zum Chunk \u00A72%s, %s \u00A79teleportiert
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TP_ONLY_PLAYER = \u00A7cDieser Befehl kann nur von einem Spieler ausgef\u00fchrt werden.
|
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TELEPORTED = §9Du wurdest zum Chunk §2%s, %s §9teleportiert
|
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TP_ONLY_PLAYER = §cDieser Befehl kann nur von einem Spieler ausgeführt werden.
|
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|
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NO_PERMISSION = \u00A7cDu hast nicht die Rechte für diesen Befehl!
|
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SUBCOMMAND_NOT_FOUND = \u00A7cUnteraktion \u00A72%s \u00A7cwurde nicht gefunden!
|
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NO_PERMISSION = §cDu hast nicht die Rechte für diesen Befehl!
|
||||
SUBCOMMAND_NOT_FOUND = §cUnteraktion §2%s §cwurde nicht gefunden!
|
||||
|
||||
STOPPING_ALL_TASKS = Stoppt alle Aufgaben...
|
||||
SAVING_TASK_PROGRESS = Speichert den Fortschritt der Aufgabe #%s in der Datenbank...
|
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DB_INIT = Initialisiere Datenbank...
|
||||
DB_INIT_FINISHED = Die Datenbank wurde initialisiert.
|
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DB_INIT_EROR = Fehler beim Initalisieren der Datenbank: %s.
|
||||
|
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DATABASE_CONNECTION_ERROR = \u00A7cDie Datenbankverbindung konnte nicht erzeugt werden.
|
||||
SQL_ERROR = \u00A7cEin Fehler trat mit sql %s auf!
|
||||
NO_DATABASE_CONNECTION = \u00A7cSql konnte nicht ausgef\u00fchrt werden: Keine Datenbankverbindung.
|
||||
DATABASE_CONNECTION_ERROR = §cDie Datenbankverbindung konnte nicht erzeugt werden.
|
||||
SQL_ERROR = §cEin Fehler trat mit sql %s auf!
|
||||
NO_DATABASE_CONNECTION = §cSql konnte nicht ausgeführt werden: Keine Datenbankverbindung.
|
||||
CREATE_TABLE_DEFINITION = Tabelle %s mit Definition %s wurde erstellt.
|
||||
TABLE_CREATE_ERROR = \u00A7cFehler beim erstellen der Tabelle %s.
|
||||
TABLE_CREATE_ERROR = §cFehler beim erstellen der Tabelle %s.
|
||||
UPDATE_TABLE_DEFINITION = Tabelle %s wurde mit sql %s geupdated.
|
||||
UPDATE_TABLE_FAILED = Fehler beim Updaten der Tabelle %s mit sql %s.
|
||||
|
||||
TOO_FEW_ARGUMENTS = §cDu hast nicht genug arguments angegeben.
|
||||
COORD_INVALID = §cDie Koordinate ('%s', '%s') ist ungültig!
|
||||
CENTER_UPDATED = §9Die Mitte der Welt §2%s §9wurde auf §2(%s, %s)§9 gesetzt.
|
||||
CENTER_INFO = §9Die Mitte der Welt §2%s §9ist §2(%s, %s)§9.
|
||||
|
||||
PLUGIN_DETECTED = Plugin %s in der Version %s gefunden!
|
@ -1,48 +1,56 @@
|
||||
RESUME_FOR_WORLD = Resuming chunk generation task for world '%s'...
|
||||
TASK_FINISHED = Task #%d finished after %d chunks.
|
||||
TASK_CANCELED = Canceled task #%s.
|
||||
TASK_LOAD_FAILED = \u00A7cFailed to load task #%d.
|
||||
TASK_LOAD_FAILED = §cFailed to load task #%d.
|
||||
TASK_LOAD_SUCCESS = %d saved tasks loaded.
|
||||
TASK_NOT_FOUND = \u00A7cTask %s not found!
|
||||
TASK_NOT_FOUND = §cTask %s not found!
|
||||
CREATE_DELAYED_LOAD = Creating task to load chunk generation Tasks later...
|
||||
TASK_PERIODIC_REPORT = Task #%d running for '%s'. Progress: %d chunks %s %s, Speed: %.1f ch/s, Last Chunk: %d, %d
|
||||
TASK_SAVE_FAILED = \u00A7cException when saving tasks: %s
|
||||
TASK_SAVE_FAILED = §cException when saving tasks: %s
|
||||
|
||||
WORLD_NAME_REQUIRED = \u00A7cYou need to provide a world name!
|
||||
WORLD_NOT_FOUND = \u00A7cWorld \u00A72%s \u00A7cnot found!
|
||||
TASK_ALREADY_EXISTS = \u00A7cA task for '%s' already exists!
|
||||
TASK_CREATION_SUCCESS = \u00A79Generation Task for world \u00A72%s \u00A79 until \u00A72%s \u00A79successfully created!
|
||||
TASK_ID_REQUIRED = \u00A7cYou need to provide a task id!
|
||||
WORLD_NAME_REQUIRED = §cYou need to provide a world name!
|
||||
WORLD_NOT_FOUND = §cWorld §2%s §cnot found!
|
||||
TASK_ALREADY_EXISTS = §cA task for '%s' already exists!
|
||||
TASK_CREATION_SUCCESS = §9Generation Task for world §2%s §9 until §2%s §9successfully created!
|
||||
TASK_ID_REQUIRED = §cYou need to provide a task id!
|
||||
|
||||
PAUSED_TASKS_HEADER = Currently Paused Generation Tasks
|
||||
TASKS_ENTRY = - \u00A79#%d\u00A7r - \u00A72%s\u00A7r - \u00A72%d chunks %s\u00A7r
|
||||
TASKS_ENTRY = - §9#%d§r - §2%s§r - §2%d chunks %s§r
|
||||
RUNNING_TASKS_HEADER = Currently Running Generation Tasks
|
||||
NO_GENERATION_TASKS = There are no generation tasks.
|
||||
|
||||
PAUSE_SUCCESS = \u00A79Paused all generation tasks.
|
||||
ALREADY_PAUSED = \u00A7cThe generation process is already paused!
|
||||
PAUSE_SUCCESS = §9Paused all generation tasks.
|
||||
ALREADY_PAUSED = §cThe generation process is already paused!
|
||||
|
||||
RESUME_SUCCESS = \u00A79Resumed all generation Tasks.
|
||||
NOT_PAUSED = \u00A7cThe generation process is not paused!
|
||||
RESUME_SUCCESS = §9Resumed all generation Tasks.
|
||||
NOT_PAUSED = §cThe generation process is not paused!
|
||||
|
||||
CONFIG_RELOADING = Reloading the config file...
|
||||
CONFIG_RELOADED = \u00A72The config file has been reloaded!
|
||||
CONFIG_RELOADED = §2The config file has been reloaded!
|
||||
|
||||
TELEPORTED = \u00A79You have been teleported to chunk \u00A72%s, %s
|
||||
TP_ONLY_PLAYER = \u00A7cThis command can only be executed by a player!
|
||||
TELEPORTED = §9You have been teleported to chunk §2%s, %s
|
||||
TP_ONLY_PLAYER = §cThis command can only be executed by a player!
|
||||
|
||||
NO_PERMISSION = \u00A7cYou do not have the permission for this command!
|
||||
SUBCOMMAND_NOT_FOUND = \u00A7cSubcommand \u00A72%s \u00A7cnot found!
|
||||
NO_PERMISSION = §cYou do not have the permission for this command!
|
||||
SUBCOMMAND_NOT_FOUND = §cSubcommand §2%s §cnot found!
|
||||
|
||||
STOPPING_ALL_TASKS = Stopping all generation tasks...
|
||||
SAVING_TASK_PROGRESS = Saving the progress of task #%s to the database...
|
||||
DB_INIT = Initializing database...
|
||||
DB_INIT_FINISHED = Database fully initialized.
|
||||
DB_INIT_EROR = Failed to init database: %s.
|
||||
|
||||
DATABASE_CONNECTION_ERROR = \u00A7cCould not get the database connection!
|
||||
SQL_ERROR = \u00A7cAn eror occured on sql %s!
|
||||
NO_DATABASE_CONNECTION = \u00A7cCould not execute sql: No database connection.
|
||||
DATABASE_CONNECTION_ERROR = §cCould not get the database connection!
|
||||
SQL_ERROR = §cAn eror occured on sql %s!
|
||||
NO_DATABASE_CONNECTION = §cCould not execute sql: No database connection.
|
||||
CREATE_TABLE_DEFINITION = Created table %s with definition %s.
|
||||
TABLE_CREATE_ERROR = \u00A7cError when creation table %s.
|
||||
TABLE_CREATE_ERROR = §cError when creation table %s.
|
||||
UPDATE_TABLE_DEFINITION = Updated table %s with sql %s.
|
||||
UPDATE_TABLE_FAILED = Failed to update table %s with sql %s.
|
||||
|
||||
TOO_FEW_ARGUMENTS = §cYou did not provide enough arguments.
|
||||
COORD_INVALID = §cThe provided coordinate ('%s', '%s') is invalid!
|
||||
CENTER_UPDATED = §9The center for world §2%s §9has been set to §2(%s, %s)§9.
|
||||
CENTER_INFO = §9The center for world §2%s §9is §2(%s, %s)§9.
|
||||
|
||||
PLUGIN_DETECTED = Detected %s version %s
|
Loading…
Reference in New Issue