Fix/merge conflict (#87)
* Version 1.3.0 (#85) * Feature/async chunkmaster (#81) * Change generation to be asynchronous At this stage it will most likely crash the server at a certain point. Pausing and resuming isn't stable. Saving the progress isn't stable as well. Chunks are being unloaded in the main thread by an unloader class. * Switch to native threads - Use thread instead of async tasks - Store pending paper chunks in the database - Interrupt the thread when it should be stopped * Fix insertion of pending chunks Fix an error that is thrown when the sql for inserting pending chunks doesn't have any chunks to insert. * Add task states Add states to differentiate between generating and validating tasks as well as a field in the database to store this information. A task will first generate a world until the required radius or the worldborder is reached. Then it validates that each chunk has been generated. * Add object representation of world_properties table * Add DAO for pending_chunks table * Add DAO for generation_tasks table * Add state updating to periodic save * Fix loading of world properties * Add states to tasks and fix completion handling * Fix progress report and spiral shape * Modify the paper generation task so it works with spigot This change is being made because normal chunk generation doesn't allow chunks to be requested from a different thread. With PaperLib this issue can be solved. * Add workarounds for spigot problems * Fix some blocking issues and update README * Add locking to ChunkUnloader class * Add total chunk count to list command (closes #79) (#82) * Fix shape beign stuck (#83) * Add autostart config parameter (closes #78) (#84) * Add circleci badge to readme * Add codefactor badge * Update Translation to 1.3.0 (#86) * Update Translation to 1.3.0 * Tweak SQL_ERROR word order Co-authored-by: NPBeta <shanhang007@gmail.com>pull/88/head
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