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RESUME_FOR_WORLD = 正在恢复执行 '%s' 世界的区块生成任务...
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TASK_FINISHED = 任务 #%d 在生成 %d 个区块后完成.
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TASK_CANCELED = 已取消任务 #%s.
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TASK_LOAD_FAILED = §c加载任务 #%d 失败.
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TASK_LOAD_SUCCESS = %d 个已保存的任务加载完成.
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TASK_NOT_FOUND = §c任务 %s 未找到!
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CREATE_DELAYED_LOAD = 正在创建延迟执行的区块生成任务...
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TASK_PERIODIC_REPORT = 任务 #%d 正在 '%s' 世界执行. 进度: %d 区块 %s %s, 速度: %.1f 区块 / 秒, 最新生成的区块: %d, %d
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TASK_SAVE_FAILED = §c保存任务时发生错误: %s
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WORLD_NAME_REQUIRED = §c你需要提供世界名称!
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WORLD_NOT_FOUND = §c无法找到名为 §2%s §c的世界!
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TASK_ALREADY_EXISTS = §c已存在 '%s' 的任务!
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TASK_CREATION_SUCCESS = §9已创建 §2%s§9 世界的区块生成任务,§2%s§9 的 %s 区域!
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TASK_UNIT_WORLDBORDER = 直到世界边界
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TASK_UNIT_RADIUS = 半径 %s
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TASK_ID_REQUIRED = §c你需要提供任务 ID!
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INVALID_ARGUMENT = §c在 %s: %s 存在无效的变量!
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PAUSED_TASKS_HEADER = 当前暂停的区块生成任务
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TASKS_ENTRY = - §9#%d§r - §2%s§r - §2%d 区块 %s§r
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RUNNING_TASKS_HEADER = 当前运行的区块生成任务
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NO_GENERATION_TASKS = 无区块生成任务.
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PAUSE_SUCCESS = §9已暂停所有区块生成任务.
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ALREADY_PAUSED = §c区块生成进程已经暂停!
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RESUME_SUCCESS = §9已恢复执行所有区块生成任务.
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NOT_PAUSED = §c区块生成进程并未暂停!
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CONFIG_RELOADING = 正在重载配置文件...
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CONFIG_RELOADED = §2配置文件重载完成!
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TELEPORTED = §9你已被传送到区块 §2%s, %s
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TP_ONLY_PLAYER = §cThis command can only be executed by a player!
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NO_PERMISSION = §c你无权执行此命令!
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SUBCOMMAND_NOT_FOUND = §c子命令 §2%s §c未找到!
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STOPPING_ALL_TASKS = 正在停止所有区块生成任务...
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SAVING_TASK_PROGRESS = 正在保存任务进度 #%s 到数据库中...
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DB_INIT = 正在初始化数据库...
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DB_INIT_FINISHED = 数据库初始化完成.
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DB_INIT_EROR = 数据库初始化失败: %s.
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DATABASE_CONNECTION_ERROR = §c连接数据库失败!
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SQL_ERROR = §cSQL %s 发生错误!
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NO_DATABASE_CONNECTION = §c无法执行 SQL 语句: 无数据库连接.
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CREATE_TABLE_DEFINITION = 已创建表 %s ,定义 %s.
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TABLE_CREATE_ERROR = §c创建表 %s 发生错误.
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UPDATE_TABLE_DEFINITION = 已更新表 %s ,SQL 语句为 %s.
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UPDATE_TABLE_FAILED = 无法更新表 %s ,SQL 语句为 %s.
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TOO_FEW_ARGUMENTS = §c你没有提供足够的参数.
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COORD_INVALID = §c提供的坐标 ('%s', '%s') 无效!
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CENTER_UPDATED = §9世界 §2%s §9的中心已设为 §2(%s, %s)§9.
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CENTER_INFO = §9世界 §2%s §9的中心为 §2(%s, %s)§9.
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PLUGIN_DETECTED = 检测到 %s 版本 %s
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RESUME_PLAYER_LEAVE = 在线玩家数量小于配置文件的设定值。正在恢复生成...
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PAUSE_PLAYER_JOIN = 在线玩家数量达到暂停阈值。正在暂停生成...
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PAUSE_MANUALLY = 生成进程已被手动暂停。将不会自动重启任务.
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STATS_HEADER = §n状态§r
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STATS_SERVER = §l服务器状态§r
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STATS_SERVER_VERSION = - 服务器版本: §2%s§r
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STATS_PLUGIN_VERSION = - 插件版本: §2%s§r
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STATS_MEMORY = - 内存 (u/a): §2%d MB / %d MB = (%.2f percent)§r
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STATS_CORES = - CPU 核心: §2%d§r
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STATS_WORLD_NAME = §l%s§r
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STATS_ENTITY_COUNT = - §2%d§r 实体
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STATS_LOADED_CHUNKS = - §2%d§r 已载入区块
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STATS_PLUGIN_LOADED_CHUNKS = - §2%d§r 被 Chunk Master 载入的区块
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