Doesn't completely work because it checks the area again
and generates the chunks that were skipped over.
Signed-off-by: trivernis <trivernis@protonmail.com>
Merge develop into master
* Update Translation to 1.3.0 (#86)
* Update Translation to 1.3.0
* Tweak SQL_ERROR word order
Co-authored-by: NPBeta <shanhang007@gmail.com>
* Update version to 1.3.1
* Remove empty body of PausedTaskEntry
Co-authored-by: NPBeta <shanhang007@gmail.com>
* Version 1.3.0 (#85)
* Feature/async chunkmaster (#81)
* Change generation to be asynchronous
At this stage it will most likely crash the server at a certain point.
Pausing and resuming isn't stable. Saving the progress isn't stable as well.
Chunks are being unloaded in the main thread by an unloader class.
* Switch to native threads
- Use thread instead of async tasks
- Store pending paper chunks in the database
- Interrupt the thread when it should be stopped
* Fix insertion of pending chunks
Fix an error that is thrown when the sql for inserting pending chunks doesn't have any chunks to insert.
* Add task states
Add states to differentiate between generating and validating tasks
as well as a field in the database to store this information.
A task will first generate a world until the required radius or the
worldborder is reached. Then it validates that each chunk has been generated.
* Add object representation of world_properties table
* Add DAO for pending_chunks table
* Add DAO for generation_tasks table
* Add state updating to periodic save
* Fix loading of world properties
* Add states to tasks and fix completion handling
* Fix progress report and spiral shape
* Modify the paper generation task so it works with spigot
This change is being made because normal chunk generation doesn't allow
chunks to be requested from a different thread. With PaperLib this issue
can be solved.
* Add workarounds for spigot problems
* Fix some blocking issues and update README
* Add locking to ChunkUnloader class
* Add total chunk count to list command (closes#79) (#82)
* Fix shape beign stuck (#83)
* Add autostart config parameter (closes#78) (#84)
* Add circleci badge to readme
* Add codefactor badge
* Update Translation to 1.3.0 (#86)
* Update Translation to 1.3.0
* Tweak SQL_ERROR word order
Co-authored-by: NPBeta <shanhang007@gmail.com>
* Feature/async chunkmaster (#81)
* Change generation to be asynchronous
At this stage it will most likely crash the server at a certain point.
Pausing and resuming isn't stable. Saving the progress isn't stable as well.
Chunks are being unloaded in the main thread by an unloader class.
* Switch to native threads
- Use thread instead of async tasks
- Store pending paper chunks in the database
- Interrupt the thread when it should be stopped
* Fix insertion of pending chunks
Fix an error that is thrown when the sql for inserting pending chunks doesn't have any chunks to insert.
* Add task states
Add states to differentiate between generating and validating tasks
as well as a field in the database to store this information.
A task will first generate a world until the required radius or the
worldborder is reached. Then it validates that each chunk has been generated.
* Add object representation of world_properties table
* Add DAO for pending_chunks table
* Add DAO for generation_tasks table
* Add state updating to periodic save
* Fix loading of world properties
* Add states to tasks and fix completion handling
* Fix progress report and spiral shape
* Modify the paper generation task so it works with spigot
This change is being made because normal chunk generation doesn't allow
chunks to be requested from a different thread. With PaperLib this issue
can be solved.
* Add workarounds for spigot problems
* Fix some blocking issues and update README
* Add locking to ChunkUnloader class
* Add total chunk count to list command (closes#79) (#82)
* Fix shape beign stuck (#83)
* Add autostart config parameter (closes#78) (#84)
* Add circleci badge to readme
* Add codefactor badge
* Change generation to be asynchronous
At this stage it will most likely crash the server at a certain point.
Pausing and resuming isn't stable. Saving the progress isn't stable as well.
Chunks are being unloaded in the main thread by an unloader class.
* Switch to native threads
- Use thread instead of async tasks
- Store pending paper chunks in the database
- Interrupt the thread when it should be stopped
* Fix insertion of pending chunks
Fix an error that is thrown when the sql for inserting pending chunks doesn't have any chunks to insert.
* Add task states
Add states to differentiate between generating and validating tasks
as well as a field in the database to store this information.
A task will first generate a world until the required radius or the
worldborder is reached. Then it validates that each chunk has been generated.
* Add object representation of world_properties table
* Add DAO for pending_chunks table
* Add DAO for generation_tasks table
* Add state updating to periodic save
* Fix loading of world properties
* Add states to tasks and fix completion handling
* Fix progress report and spiral shape
* Modify the paper generation task so it works with spigot
This change is being made because normal chunk generation doesn't allow
chunks to be requested from a different thread. With PaperLib this issue
can be solved.
* Add workarounds for spigot problems
* Fix some blocking issues and update README
* Add locking to ChunkUnloader class
- Change the group to "Chunkmaster" to be able to disable all of those markers.
- Add a marker that displays the last chunk that has been generated and refreshes
every 30 seconds.