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use crate::compositor::{Component, Compositor, Context, EventResult};
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use crossterm::event::{Event, KeyCode, KeyEvent, KeyModifiers};
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use tui::{
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buffer::Buffer as Surface,
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layout::Rect,
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style::{Color, Style},
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widgets::Table,
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};
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pub use tui::widgets::{Cell, Row};
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use std::borrow::Cow;
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use fuzzy_matcher::skim::SkimMatcherV2 as Matcher;
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use fuzzy_matcher::FuzzyMatcher;
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use helix_core::Position;
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use helix_view::Editor;
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pub trait Item {
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// TODO: sort_text
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fn filter_text(&self) -> &str;
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fn label(&self) -> &str;
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fn row(&self) -> Row;
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}
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pub struct Menu<T: Item> {
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options: Vec<T>,
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cursor: Option<usize>,
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matcher: Box<Matcher>,
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/// (index, score)
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matches: Vec<(usize, i64)>,
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callback_fn: Box<dyn Fn(&mut Editor, Option<&T>, MenuEvent)>,
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scroll: usize,
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size: (u16, u16),
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}
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impl<T: Item> Menu<T> {
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// TODO: it's like a slimmed down picker, share code? (picker = menu + prompt with different
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// rendering)
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pub fn new(
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options: Vec<T>,
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callback_fn: impl Fn(&mut Editor, Option<&T>, MenuEvent) + 'static,
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) -> Self {
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let mut menu = Self {
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options,
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matcher: Box::new(Matcher::default()),
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matches: Vec::new(),
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cursor: None,
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callback_fn: Box::new(callback_fn),
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scroll: 0,
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size: (0, 0),
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};
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// TODO: scoring on empty input should just use a fastpath
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menu.score("");
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menu
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}
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pub fn score(&mut self, pattern: &str) {
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// need to borrow via pattern match otherwise it complains about simultaneous borrow
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let Self {
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ref mut options,
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ref mut matcher,
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ref mut matches,
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..
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} = *self;
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// reuse the matches allocation
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matches.clear();
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matches.extend(
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self.options
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.iter()
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.enumerate()
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.filter_map(|(index, option)| {
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let text = option.filter_text();
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// TODO: using fuzzy_indices could give us the char idx for match highlighting
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matcher
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.fuzzy_match(&text, pattern)
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.map(|score| (index, score))
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}),
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);
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matches.sort_unstable_by_key(|(_, score)| -score);
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// reset cursor position
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self.cursor = None;
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self.scroll = 0;
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}
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pub fn move_up(&mut self) {
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// TODO: wrap around to end
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let pos = self.cursor.map_or(0, |i| i.saturating_sub(1)) % self.options.len();
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self.cursor = Some(pos);
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self.adjust_scroll();
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}
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pub fn move_down(&mut self) {
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let pos = self.cursor.map_or(0, |i| i + 1) % self.options.len();
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self.cursor = Some(pos);
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self.adjust_scroll();
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}
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fn adjust_scroll(&mut self) {
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let win_height = self.size.1 as usize;
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if let Some(cursor) = self.cursor {
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let mut scroll = self.scroll;
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if cursor > (win_height + scroll).saturating_sub(1) {
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// scroll down
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scroll += cursor - (win_height + scroll).saturating_sub(1)
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} else if cursor < scroll {
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// scroll up
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scroll = cursor
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}
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self.scroll = scroll;
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}
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}
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pub fn selection(&self) -> Option<&T> {
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self.cursor.and_then(|cursor| {
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self.matches
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.get(cursor)
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.map(|(index, _score)| &self.options[*index])
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})
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}
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pub fn is_empty(&self) -> bool {
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self.matches.is_empty()
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}
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pub fn len(&self) -> usize {
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self.matches.len()
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}
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}
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use super::PromptEvent as MenuEvent;
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impl<T: Item + 'static> Component for Menu<T> {
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fn handle_event(&mut self, event: Event, cx: &mut Context) -> EventResult {
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let event = match event {
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Event::Key(event) => event,
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_ => return EventResult::Ignored,
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};
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let close_fn = EventResult::Consumed(Some(Box::new(|compositor: &mut Compositor| {
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// remove the layer
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compositor.pop();
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})));
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match event {
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// esc or ctrl-c aborts the completion and closes the menu
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KeyEvent {
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code: KeyCode::Esc, ..
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}
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| KeyEvent {
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code: KeyCode::Char('c'),
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modifiers: KeyModifiers::CONTROL,
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} => {
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(self.callback_fn)(cx.editor, self.selection(), MenuEvent::Abort);
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return close_fn;
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}
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// arrow up/ctrl-p/shift-tab prev completion choice (including updating the doc)
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KeyEvent {
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code: KeyCode::Tab,
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modifiers: KeyModifiers::SHIFT,
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}
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| KeyEvent {
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code: KeyCode::Up, ..
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}
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| KeyEvent {
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code: KeyCode::Char('p'),
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modifiers: KeyModifiers::CONTROL,
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} => {
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self.move_up();
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(self.callback_fn)(cx.editor, self.selection(), MenuEvent::Update);
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return EventResult::Consumed(None);
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}
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// arrow down/ctrl-n/tab advances completion choice (including updating the doc)
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KeyEvent {
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code: KeyCode::Tab,
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modifiers: KeyModifiers::NONE,
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}
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| KeyEvent {
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code: KeyCode::Down,
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..
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}
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| KeyEvent {
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code: KeyCode::Char('n'),
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modifiers: KeyModifiers::CONTROL,
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} => {
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self.move_down();
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(self.callback_fn)(cx.editor, self.selection(), MenuEvent::Update);
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return EventResult::Consumed(None);
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}
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KeyEvent {
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code: KeyCode::Enter,
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..
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} => {
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if let Some(selection) = self.selection() {
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(self.callback_fn)(cx.editor, Some(selection), MenuEvent::Validate);
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}
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return close_fn;
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}
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// KeyEvent {
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// code: KeyCode::Char(c),
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// modifiers: KeyModifiers::NONE,
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// } => {
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// self.insert_char(c);
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// (self.callback_fn)(cx.editor, &self.line, MenuEvent::Update);
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// }
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// / -> edit_filter?
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//
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// enter confirms the match and closes the menu
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// typing filters the menu
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// if we run out of options the menu closes itself
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_ => (),
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}
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// for some events, we want to process them but send ignore, specifically all input except
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// tab/enter/ctrl-k or whatever will confirm the selection/ ctrl-n/ctrl-p for scroll.
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// EventResult::Consumed(None)
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EventResult::Ignored
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}
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fn required_size(&mut self, viewport: (u16, u16)) -> Option<(u16, u16)> {
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let width = std::cmp::min(30, viewport.0);
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const MAX: usize = 10;
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let height = std::cmp::min(self.options.len(), MAX);
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let height = std::cmp::min(height, viewport.1 as usize);
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self.size = (width as u16, height as u16);
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// adjust scroll offsets if size changed
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self.adjust_scroll();
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Some(self.size)
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}
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// TODO: required size should re-trigger when we filter items so we can draw a smaller menu
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fn render(&self, area: Rect, surface: &mut Surface, cx: &mut Context) {
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let style = cx.editor.theme.get("ui.text");
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let selected = cx.editor.theme.get("ui.menu.selected");
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let scroll = self.scroll;
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let options: Vec<_> = self
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.matches
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.iter()
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.map(|(index, _score)| {
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// (index, self.options.get(*index).unwrap()) // get_unchecked
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&self.options[*index] // get_unchecked
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})
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.collect();
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let len = options.len();
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let win_height = area.height as usize;
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const fn div_ceil(a: usize, b: usize) -> usize {
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(a + b - 1) / a
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}
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let scroll_height = std::cmp::min(div_ceil(win_height.pow(2), len), win_height as usize);
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let scroll_line = (win_height - scroll_height) * scroll
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/ std::cmp::max(1, len.saturating_sub(win_height));
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use tui::layout::Constraint;
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let rows = options.iter().map(|option| option.row());
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let table = Table::new(rows)
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.style(style)
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.highlight_style(selected)
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.column_spacing(1)
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.widths(&[Constraint::Percentage(50), Constraint::Percentage(50)]);
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use tui::widgets::TableState;
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table.render_table(
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area,
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surface,
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&mut TableState {
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offset: scroll,
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selected: self.cursor,
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},
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);
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// // TODO: set bg for the whole row if selected
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// if line == self.cursor {
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// surface.set_style(
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// Rect::new(area.x, area.y + i as u16, area.width - 1, 1),
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// selected,
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// )
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// }
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for (i, option) in (scroll..(scroll + win_height).min(len)).enumerate() {
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let is_marked = i >= scroll_line && i < scroll_line + scroll_height;
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if is_marked {
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let cell = surface.get_mut(area.x + area.width - 2, area.y + i as u16);
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cell.set_symbol("▐ ");
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// cell.set_style(selected);
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// cell.set_style(if is_marked { selected } else { style });
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}
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}
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}
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}
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