update aurara theme: details, details..

pull/11791/head
rathewolf 2 months ago
parent 8736fb8309
commit dafaa65e55

@ -19,12 +19,11 @@
# TODO: # TODO:
# test dimmed comments some more, seems too tough to see on transparent backgrounds..
# maybe add a fallback for every table..? # maybe add a fallback for every table..?
# figure out how to get alpha workin'.. # figure out how to get alpha workin'..
# how does this differ from saturation?
# get a dim color for var/let/mut keyword # get a dim color for var/let/mut keyword
# currently using the same purple as operators.. which isn't too bad though, as it keeps a consistent scheme.. and it doesn't conflict with anything either. it's also good as a fallback for 'end', as that sometimes doesn't highlight properly.. # currently using the same purple as operators.. which isn't too bad though, as it keeps a consistent scheme.. and it doesn't conflict with anything either. it's also good as a fallback for 'end', as that sometimes doesn't highlight properly..
# punctuation.delimiter not working
# NOTE: # NOTE:
# struct counts as a keyword, not a type, which can be confusing.. maybe there's more keyword properties..?? # struct counts as a keyword, not a type, which can be confusing.. maybe there's more keyword properties..??
@ -35,16 +34,22 @@
## GENERAL ============================== ## GENERAL ==============================
"warning" = { fg ="orange-warning", modifiers = ["bold"] } # Editor warnings. TEMP/TEST/WARN 'warning' = { fg ="orange-warning", modifiers = ["bold"] } # Editor warnings. TEMP/TEST/WARN
"error" = { fg = "red-error", modifiers = ["bold", "slow_blink"] } # Editor errors, like mis-typing a command. BUG ISSUE 'error' = { fg = "red-error", modifiers = ["bold", "slow_blink"] } # Editor errors, like mis-typing a command. BUG ISSUE
# but not ERROR..? # but not ERROR..?
"info" = { fg = "blue-aqua" } # Code diagnostic info in gutter (LSP). TODO/INFO 'info' = { fg = "blue-aqua" } # Code diagnostic info in gutter (LSP). TODO/INFO
# def prefer noctis's blue-aqua over aura's here # def prefer noctis's blue-aqua over aura's here
"hint" = { fg = "cyan", modifiers = ["bold", "dim"] } # Code diagnostics hint in gutter (LSP). 'hint' = { fg = "cyan", modifiers = ["bold", "dim"] } # Code diagnostics hint in gutter (LSP).
# ? Difference between info and hint ? # ? Difference between info and hint ?
"diagnostic" = { modifiers = ["underlined"] } # Code diagnostics in editing area (LSP).
"diagnostic.unnecessary" = { modifiers = ["dim"] } # took this from default theme 'diagnostic' = { modifiers = ["underlined"] } # Code diagnostics in editing area (LSP).
"diagnostic.deprecated" = { modifiers = ["crossed_out"] } # took this from default theme 'diagnostic.unnecessary' = { modifiers = ["dim"] } # took this from default theme
'diagnostic.deprecated' = { modifiers = ["crossed_out"] } # took this from default theme
'diagnostic.error' = { underline = { style = "curl", color = "red-error" }, modifiers = ["bold", "slow_blink", "dim"] }
'diagnostic.hint' = { underline = { style = "line", color = "cyan" }, modifiers = ["bold", "dim"] }
'diagnostic.info' = { underline = { style = "line", color = "blue-aqua" }, modifiers = ["bold", "dim"] }
# TODO: TEST: diagnostics, might need a new set of colors..! can use all neon colors here!!
# UI ============================== # UI ==============================
# For styling helix itself. # For styling helix itself.
@ -73,17 +78,24 @@
# TODO: decide purple-selection vs the neutral selection-ui: purple is easier to see immediately, but the neutral selection shows text more clearly / less muddy, and with the aid of blinking, it's pretty easy to see too # TODO: decide purple-selection vs the neutral selection-ui: purple is easier to see immediately, but the neutral selection shows text more clearly / less muddy, and with the aid of blinking, it's pretty easy to see too
# 'ui.selection.primary' = { bg = "purple-selection" } # The primary selection when there are multiple. # 'ui.selection.primary' = { bg = "purple-selection" } # The primary selection when there are multiple.
# 'ui.cursorline.primary' = { bg = 'purple-selection' } # # 'ui.cursorline.primary' = { bg = 'purple-selection' } #
# TODO: would need a very dim color, between selection and background # TODO: would need a very dim color, between selection-ui and background.. it could work of primary selection has a tinge of color to it (purple-selection), but without that, it would make it even harder to see the selection
# 'ui.highlight.frameline' = { bg = "selection-ui" } # hmmm, not sure..
'ui.linenr' = { fg = "purple-pleasant", modifiers = ["dim"]} # Line numbers. 'ui.linenr' = { fg = "purple-pleasant", modifiers = ["dim"]} # Line numbers.
'ui.linenr.selected' = { modifiers = [ "bold" ] } # Current line number. 'ui.linenr.selected' = { modifiers = [ "bold" ] } # Current line number.
'ui.virtual' = { fg = "purple-selection" } # Namespace for additions to the editing area. 'ui.virtual' = { fg = "purple-selection" } # Namespace for additions to the editing area.
'ui.virtual.ruler' = { bg = "selection-ui"} # Vertical rulers (colored columns in editing area). 'ui.virtual.ruler' = { bg = "selection-ui"} # Vertical rulers (colored columns in editing area).
# TODO: TEST: haven't seen these two yet.. # TODO: TEST: haven't seen these two yet..error
'ui.virtual.whitespace' = { fg = "gray-stone"} # Whitespace markers in editing area: newline.. 'ui.virtual.whitespace' = { fg = "gray-stone"} # Whitespace markers in editing area: newline..
'ui.virtual.indent-guide' = { fg = "marker13" } # Indentation guides. 'ui.virtual.indent-guide' = { fg = "marker13" } # Indentation guides.
# 'ui.bufferline' = { fg = "red-error"}
# 'ui.bufferline.active' = { modifiers = ["underline"] } # doesn't work..
# 'ui.bufferline.inactive' # also doesn't work..
# using ui.statusline instead:
'ui.statusline' = { fg = "purple-pleasant", bg = "bg-ui", modifiers = ["dim"] } # Status line. and tab bar 'ui.statusline' = { fg = "purple-pleasant", bg = "bg-ui", modifiers = ["dim"] } # Status line. and tab bar
# NOTE: matches line numbers # NOTE: matches line numbers
'ui.statusline.inactive' = { fg = "gray-stone", bg = "bg-ui", modifiers = [] } # Status line in unfocused windows. 'ui.statusline.inactive' = { fg = "gray-stone", bg = "bg-ui", modifiers = [] } # Status line in unfocused windows.
@ -111,6 +123,7 @@
'ui.popup.info' = { fg = "pink", bg = "bg" } # Info popups box (space mode menu). 'ui.popup.info' = { fg = "pink", bg = "bg" } # Info popups box (space mode menu).
# bold was just too much.. the pink is nice tho! vs purple-pleasant # bold was just too much.. the pink is nice tho! vs purple-pleasant
# it seems ui.text.info overrides this..?? # it seems ui.text.info overrides this..??
# "ui.menu.scroll" = { }
# SYNTAX HIGHLIGHTING ============================== # SYNTAX HIGHLIGHTING ==============================
# All the keys here are Treesitter scopes. # All the keys here are Treesitter scopes.
@ -133,7 +146,7 @@
'constant' = { fg = "green-aqua" } # Constant value 'constant' = { fg = "green-aqua" } # Constant value
# originally green in aura... and it seems a pretty good use of this green, as i don't use it for strings anymore.. # originally green in aura... and it seems a pretty good use of this green, as i don't use it for strings anymore..
# green feels good for numbers, literals, escape-sequence # NOTE: if this is too dark, can use light-green, as there aren't too many of these..
# 'constant.builtin' = { fg = "blue-aqua" } # Special constants like `true`, `false`, `none`, etc. # 'constant.builtin' = { fg = "blue-aqua" } # Special constants like `true`, `false`, `none`, etc.
# 'constant.builtin.boolean' = { } # True or False. # 'constant.builtin.boolean' = { } # True or False.
# 'constant.character' = { fg = "blue-aqua"} # Constant of character type. # 'constant.character' = { fg = "blue-aqua"} # Constant of character type.
@ -179,9 +192,10 @@
'punctuation' = { fg = "pink", modifiers = ["bold"] } # (){}[]:;,. 'punctuation' = { fg = "pink", modifiers = ["bold"] } # (){}[]:;,.
# NOTE: the bolded gold from noctic is really, really nice, but it collides with the orange-brighter color; also, bolded white is too much white, should save white just for variables only # NOTE: the bolded gold from noctic is really, really nice, but it collides with the orange-brighter color; also, bolded white is too much white, should save white just for variables only
'punctuation.delimeter' = { fg = "gold", modifiers = ["bold"] } # Commas and colons. 'punctuation.delimiter' = { fg = "pink-hot", modifiers = ["bold"] } # Commas and colons.
# TODO: BUG: not working..?? TEST: gold # TODO: TEST: i might just prefer the same pink for consistency.. though this is very very slight..!
'punctuation.bracket' = { fg = "pink", modifiers = ["bold"] } # Parentheses, angle brackets, etc. 'punctuation.bracket' = { fg = "pink", modifiers = ["bold"] } # Parentheses, angle brackets, etc.
'punctuation.special' = { fg = "gold", modifiers = ["bold"] } # no clue..
'keyword' = { fg = "purple" } # Language reserved keywords. var, void, struct, let, mut, was accent18 TODO: try it 'keyword' = { fg = "purple" } # Language reserved keywords. var, void, struct, let, mut, was accent18 TODO: try it
# TODO: could use another color here.. something that doesn't stick out.. snazzy's yellow is too bright (and dim too dim), maybe a purple-dark with less alpha..? # TODO: could use another color here.. something that doesn't stick out.. snazzy's yellow is too bright (and dim too dim), maybe a purple-dark with less alpha..?
@ -193,9 +207,14 @@
'keyword.control.return' = { fg = "pink-salmon", modifiers = ["italic"] } # 'return' in most languages. 'keyword.control.return' = { fg = "pink-salmon", modifiers = ["italic"] } # 'return' in most languages.
# NOTE: tried red, but it's so ugly!!.. :/ but could use it's own color.. stole noctis's pink-salmon here.. bold is really nice too, more pink-salmony, but it eventually bugged me..; italics makes it feel like it's *pressed* in # NOTE: tried red, but it's so ugly!!.. :/ but could use it's own color.. stole noctis's pink-salmon here.. bold is really nice too, more pink-salmony, but it eventually bugged me..; italics makes it feel like it's *pressed* in
'keyword.control.exception' = { fg = "pink-salmon", modifiers = ["italic"] } # 'raise' in python. 'keyword.control.exception' = { fg = "pink-salmon", modifiers = ["italic"] } # 'raise' in python.
'keyword.operator' = { fg = "purple-darker" } # 'or', 'and', 'in'. 'keyword.operator' = { fg = "purple-darker", modifiers = ["bold"] } # 'or', 'and', 'in'.
# TODO: doesn't look like it's working..??
'keyword.directive' = { fg = "purple", modifiers = ["italic"] } # Preprocessor directives (#if, #include in C). 'keyword.directive' = { fg = "purple", modifiers = ["italic"] } # Preprocessor directives (#if, #include in C).
'keyword.function' = { fg = "purple", modifiers = ["bold"] } # The keyword to define a funtion: 'def', 'fun', 'fn'. 'keyword.function' = { fg = "purple", modifiers = ["bold"] } # The keyword to define a funtion: 'def', 'fun', 'fn'.
'keyword.storage' = { fg = "purple" } # function and type modifiers/accessors: public/private, internal, readonly, const, etc.; also struct? var?? namespace?.. lots!!
# only makes sense to bold in C#..
# NOTE: struct and var should match type.builtin
'operator' = { fg = "purple-darker", modifiers = ["bold"] } # Logical (&&, ||) and - I assume - Mathematical (+, %) operators 'operator' = { fg = "purple-darker", modifiers = ["bold"] } # Logical (&&, ||) and - I assume - Mathematical (+, %) operators
@ -224,6 +243,12 @@
markup = "purple-pleasant" # fallback markup = "purple-pleasant" # fallback
'markup.bold' = { fg = "orange" } # Bold text.
# bold text isn't so easy to read.. but purple bold works pretty well alongside purple-pleasant
# this orange is surprisingly dim! not bad at all, and keeps a consistent two-color theme
'markup.italic' = { modifiers = ["italic"] } # Italicised text.
"markup.strikethrough" = { modifiers = ["crossed_out"] }
'markup.heading' = { fg = "orange-brighter", modifiers = ["bold"] } # Markdown headings 'markup.heading' = { fg = "orange-brighter", modifiers = ["bold"] } # Markdown headings
# TODO: gold vs orange-brighter, i really just like the bolded gold, but if it's too bright, orange-brighter is perfect # TODO: gold vs orange-brighter, i really just like the bolded gold, but if it's too bright, orange-brighter is perfect
# 'markup.heading.1' = { } # Markdown heading 1 color. # 'markup.heading.1' = { } # Markdown heading 1 color.
@ -237,21 +262,19 @@ markup = "purple-pleasant" # fallback
'markup.list' = { fg = "gold", modifiers = ["bold"] } 'markup.list' = { fg = "gold", modifiers = ["bold"] }
# the bullet symbols are like shiny jewelry in the sea :) # the bullet symbols are like shiny jewelry in the sea :)
# 'markup.list.numbered' = { } # Numbered list. 'markup.list.numbered' = { fg = "gold" } # Numbered list.
# 'markup.list.unnumbered' = { } # Bullet point list. # 'markup.list.unnumbered' = { } # Bullet point list.
'markup.bold' = { fg = "orange" } # Bold text.
# bold text isn't so easy to read.. but purple bold works pretty well alongside purple-pleasant
# this orange is surprisingly dim! not bad at all, and keeps a consistent two-color theme
'markup.italic' = { modifiers = ["italic"] } # Italicised text.
'markup.link' = { modifiers = ["underline"] } 'markup.link' = { modifiers = ["underline"] }
# different color is annoying in comments # different color is annoying in comments
# 'markup.link.url' = { } # Urls pointed to by links. # seems to underline only when highlighted, which is great!!
# 'markup.link.label' = { } # Non-URL link references. 'markup.link.url' = { fg = "gray-stone"} # Urls pointed to by links.
# 'markup.link.text' = { fg = "purple-pleasant"} # URL and image descriptions in links. 'markup.link.label' = { fg = "gray-stone" } # Non-URL link references.
'markup.link.text' = { fg = "purple-pleasant"} # URL and image descriptions in links.
'markup.quote' = { fg = "pink", modifiers = ["italic"] } # `> Quotes` in Markdown.
'markup.quote' = { fg = "gray-stone" } # `> Quotes` in Markdown. # 'markup.raw' # TODO: ??
# Markup - Interface ============================== # Markup - Interface ==============================
@ -309,12 +332,14 @@ purple-selection-solid = "#29263c"
green-aqua = "#54c59f" # used for constants/literals, not the prettiest, but it fits the aqua sea feelin' of the overall theme.. maybe can try bogster's green green-aqua = "#54c59f" # used for constants/literals, not the prettiest, but it fits the aqua sea feelin' of the overall theme.. maybe can try bogster's green
orange-warning = "#c7a06f" # warning, like a dim hazard sign orange-warning = "#c7a06f" # warning, like a dim hazard sign
pink = "#c17ac8" # great, comfy pink for pop-up-menu ui text, TODO: shuold be second main text color, but using it for punctuation at the moment.. pink = "#c17ac8" # great, comfy pink for pop-up-menu ui text, TODO: shuold be second main text color, but using it for punctuation at the moment..
pink-lighter = "#cb90d1" # 1/7th shade lighter (whiter)
pink-hot = "#cc6cd6" # +25% saturation, nice 'n slight!
green-sea = "#6cb2c7" # builtin type, a bit funky but very much readable green-sea = "#6cb2c7" # builtin type, a bit funky but very much readable
red-error = "#c55858" # error, looks great when blinking, like red flashing like underwater! red-error = "#c55858" # error, looks great when blinking, like red flashing like underwater!
white-stone = "#bdbdbd" # variable, has a dim tinge of dirty stone to it white-stone = "#bdbdbd" # variable, has a dim tinge of dirty stone to it
gray-stone = "#6d6d6d" # comment, similar to white, but desaturated/grayed out, now a sort of dirty blonde; i didn't like it at first, but then became amazing once dimmed!! gray-stone = "#6d6d6d" # comment, similar to white, but desaturated/grayed out, now a sort of dirty blonde; i didn't like it at first, but then became amazing once dimmed!!
# gray-stone-dimmed = "#6d6d6d80" # 80 = 50%, 40 = 25% # gray-stone-dimmed = "#6d6d6d80" # 80 = 50%, 40 = 25%
gray-stone-lighter = "#858585" # used for comments with the dim modifier; 9d9d9d dimmed seems slightly brighter than gray-stone undimmed.. 7d7d7d is out of the way, 858585 forces eyes to read it, vs 8d8d8d? gray-stone-lighter = "#7d7d7d" # used for comments with the dim modifier; 9d9d9d dimmed seems slightly brighter than gray-stone undimmed.. 7d7d7d is out of the way, 858585 forces eyes to read it, vs 8d8d8d?
# TODO: alpha doesn't seem to affect these, only dim works.. # TODO: alpha doesn't seem to affect these, only dim works..
bg = "#15141b" # was "black" bg = "#15141b" # was "black"

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