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package com.last.commit.stages
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.BitmapFont
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import com.badlogic.gdx.scenes.scene2d.Stage
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import com.badlogic.gdx.scenes.scene2d.ui.Image
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import com.badlogic.gdx.scenes.scene2d.ui.Label
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import com.badlogic.gdx.utils.viewport.ExtendViewport
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import com.last.commit.Player
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import com.last.commit.inventory.SpritesheetTextureLoader
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import com.last.commit.map.TimeMap
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class UIStage(path: String, val player: Player, val map: TimeMap) : Stage(ExtendViewport(512f, 512f)) {
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val textureLoader = SpritesheetTextureLoader(path)
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private val labelStyle = Label.LabelStyle(BitmapFont(), Color.BLACK)
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var mapLabel = Label("unknown time", labelStyle)
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var fpsLabel = Label("0", labelStyle)
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private var lastFpsUpdate = 0L
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fun refresh() {
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super.clear()
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player.inventory.items.forEachIndexed { index, inventoryItem ->
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val image = Image(textureLoader.getTexture(inventoryItem.name))
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image.x = index * 32f
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image.width = 32f
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image.height = 32f
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addActor(image)
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}
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}
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fun resize(width: Int, height: Int) {
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viewport.update(width, height, true)
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}
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override fun act(delta: Float) {
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if (player.inventory.updated) {
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this.refresh()
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player.inventory.updated = false
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}
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this.addFpsLabel(delta)
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this.addMapDescriptionLabel()
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}
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override fun draw() {
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this.viewport.apply()
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super.draw()
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}
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private fun addFpsLabel(delta: Float) {
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if (System.currentTimeMillis() - lastFpsUpdate > 500) {
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actors.removeValue(this.fpsLabel, true)
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fpsLabel = Label((1 / delta).toInt().toString(), labelStyle)
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fpsLabel.x = this.viewport.worldWidth - fpsLabel.width
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fpsLabel.y = this.viewport.worldHeight - fpsLabel.height
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addActor(fpsLabel)
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lastFpsUpdate = System.currentTimeMillis()
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}
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}
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private fun addMapDescriptionLabel() {
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if (map.mapState != null) {
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this.actors.removeValue(this.mapLabel, true)
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this.mapLabel = Label(map.mapState!!.description, labelStyle)
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mapLabel.x = 0f
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mapLabel.y = this.viewport.worldHeight - mapLabel.height
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addActor(mapLabel)
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}
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}
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}
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