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package com.last.commit.inventory
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import com.last.commit.GameState
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class Inventory() {
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val items: MutableList<InventoryItem> = ArrayList()
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public var updated = false
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/**
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* @param name the name of the subtexture loaded from xml
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* @return wether the item was added
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*/
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fun add(name: String, state: GameState): Boolean {
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if (this.items.find { it.name == name } == null) {
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if (this.items.size < 8) {
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items.add(InventoryItem(name))
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this.updated = true
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return true
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}
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} else {
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// Item is already in inventory
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state.dialogStage.setTexts("You already have this item.")
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state.dialogStage.show()
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}
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return false
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}
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fun remove(name: String) {
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items.removeIf() { item -> item.name == name }
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}
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}
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