Add map state
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4c508a2e55
commit
4afb0cd3fb
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package com.last.commit.map
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import com.last.commit.map.Collectible
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import com.last.commit.map.Door
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import com.last.commit.Wall
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import com.badlogic.gdx.maps.tiled.TiledMap
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import com.badlogic.gdx.maps.tiled.TiledMapTileLayer
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import com.badlogic.gdx.maps.MapObject
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import com.badlogic.gdx.maps.objects.RectangleMapObject
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import com.badlogic.gdx.math.Vector2
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import com.badlogic.gdx.math.Rectangle
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import kotlin.math.round;
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class MapState(val map: TiledMap) {
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private val CELL_SIZE = 64
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val size: Vector2
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val gridSize: Vector2
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val tileSize: Vector2
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val description: String?
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val collectibles: ArrayList<Collectible> = ArrayList()
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val teleporters: ArrayList<RectangleMapObject> = ArrayList()
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val walls: ArrayList<Wall> = ArrayList()
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val doors: ArrayList<Door> = ArrayList()
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init {
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val prop = map.properties
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val gridWidth = prop.get("width", Int::class.java)
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val gridHeight = prop.get("height", Int::class.java)
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gridSize = Vector2(gridWidth.toFloat(), gridHeight.toFloat())
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description = prop.get("description", String::class.java)
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val width = gridWidth * CELL_SIZE
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val height = gridHeight * CELL_SIZE
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size = Vector2(width.toFloat(), height.toFloat())
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val tileWidth = map.properties.get("tilewidth", Int::class.java)
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val tileHeight = map.properties.get("tileheight", Int::class.java)
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tileSize = Vector2(tileWidth.toFloat(), tileHeight.toFloat())
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this.loadCollectibles()
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this.loadWalls()
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for (obj in map.layers["Teleporter"].objects) {
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if (obj is RectangleMapObject) {
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this.teleporters.add(obj)
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println("Teleporter ${obj}")
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}
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}
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if (this.teleporters.isEmpty()) {
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println("No Teleporters defined!")
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}
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}
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private fun loadCollectibles() {
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val collectiableLayer = map.layers["Collectibles"]
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if (collectiableLayer == null) {
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println("Could not load collectibles layer. Check map.")
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return
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}
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collectiableLayer.objects.mapNotNullTo(collectibles) { createCollectible(it) }
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println("Loaded ${collectibles.size} collectibles")
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}
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private fun createCollectible(obj: MapObject): Collectible? {
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val x = obj.properties.get("x", Float::class.java)
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val y = obj.properties.get("y", Float::class.java)
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val coords = Vector2(x, y)
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val gridCoords = Vector2(round(x / tileSize.x), round(y / tileSize.y))
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val width = obj.properties.get("width", Float::class.java)
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val height = obj.properties.get("height", Float::class.java)
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val size = Vector2(width, height)
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return if (obj is RectangleMapObject) {
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val itemName: String? = obj.properties.get("item", String::class.java)
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if (itemName != null) {
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Collectible(itemName, Position(coords, gridCoords), size)
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} else {
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null
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}
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} else {
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null
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}
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}
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private fun loadWalls() {
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walls.clear()
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doors.clear()
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val wallsLayer = map.layers["Walls"] as TiledMapTileLayer
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for (column in 0 until wallsLayer.width) {
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for (row in 0 until wallsLayer.height) {
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val cell = wallsLayer.getCell(column, row)?: continue
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val isDoor: Boolean = cell.getTile().getProperties().get("isDoor", false, Boolean::class.java)
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val wallCollider = Rectangle(
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column.toFloat() * wallsLayer.tileWidth,
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row.toFloat() * wallsLayer.tileHeight, wallsLayer.tileWidth.toFloat(),
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wallsLayer.tileHeight.toFloat()
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)
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if (java.lang.Boolean.TRUE == isDoor) {
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doors.add(Door(column, row, wallCollider, cell))
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} else {
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walls.add(Wall(column, row, wallCollider, cell))
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}
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}
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}
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}
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}
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