Merge pull request #73 from NPBeta/master

Add zh_CN i18n Support
pull/76/head
Trivernis 4 years ago committed by GitHub
commit c69b8fd91d
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@ -23,11 +23,15 @@ A clear and concise description of what you expected to happen.
**Screenshots** **Screenshots**
If applicable, add screenshots to help explain your problem. If applicable, add screenshots to help explain your problem.
**Logfile**
Please add a logfile as either a file attachment or a link to something like pastebin.
For crashes please also add the crashlog file.
**Server (please complete the following information):** **Server (please complete the following information):**
- OS: [e.g. Ubuntu 20] - OS: [e.g. Ubuntu 20]
- Specs [e.g. Intel Xeon E5-2680, 8GB Ram] - Specs [e.g. Intel Xeon E5-2680, 8GB Ram]
- Java Version [e.g. Java 1.12] - Java Version [e.g. Java 1.12]
- Minecraft Server Version [e.g. Paper 1.15.2 #176] - Minecraft Server Version [e.g. Paper 1.15.2 #176](PLEASE PROVIDE THE EXACT VERSION OF THE /version COMMAND, NOT JUST spigot 1.16.1!)
- Plugin Version [e.g. 0.15] - Plugin Version [e.g. 0.15]
**Additional context** **Additional context**

@ -1,4 +1,4 @@
# chunkmaster ![](https://abstruse.trivernis.net/badge/1) # chunkmaster ![](https://abstruse.trivernis.net/badge/1) ![](https://img.shields.io/discord/729250668162056313)
This plugin can be used to pre-generate the region of a world around the spawn chunk(s). This plugin can be used to pre-generate the region of a world around the spawn chunk(s).
The generation automatically pauses when a player joins the server (assuming the server was empty before) The generation automatically pauses when a player joins the server (assuming the server was empty before)

@ -0,0 +1,75 @@
RESUME_FOR_WORLD = 正在恢复执行 '%s' 世界的区块生成任务...
TASK_FINISHED = 任务 #%d 在生成 %d 个区块后完成.
TASK_CANCELED = 已取消任务 #%s.
TASK_LOAD_FAILED = §c加载任务 #%d 失败.
TASK_LOAD_SUCCESS = %d 个已保存的任务加载完成.
TASK_NOT_FOUND = §c任务 %s 未找到!
CREATE_DELAYED_LOAD = 正在创建延迟执行的区块生成任务...
TASK_PERIODIC_REPORT = 任务 #%d 正在 '%s' 世界执行. 进度: %d 区块 %s %s, 速度: %.1f 区块 / 秒, 最新生成的区块: %d, %d
TASK_SAVE_FAILED = §c保存任务时发生错误: %s
WORLD_NAME_REQUIRED = §c你需要提供世界名称!
WORLD_NOT_FOUND = §c无法找到名为 §2%s §c的世界!
TASK_ALREADY_EXISTS = §c已存在 '%s' 的任务!
TASK_CREATION_SUCCESS = §9已创建 §2%s§9 世界的区块生成任务§2%s§9 的 %s 区域!
TASK_UNIT_WORLDBORDER = 直到世界边界
TASK_UNIT_RADIUS = 半径 %s
TASK_ID_REQUIRED = §c你需要提供任务 ID!
INVALID_ARGUMENT = §c在 %s: %s 存在无效的变量!
PAUSED_TASKS_HEADER = 当前暂停的区块生成任务
TASKS_ENTRY = - §9#%d§r - §2%s§r - §2%d 区块 %s§r
RUNNING_TASKS_HEADER = 当前运行的区块生成任务
NO_GENERATION_TASKS = 无区块生成任务.
PAUSE_SUCCESS = §9已暂停所有区块生成任务.
ALREADY_PAUSED = §c区块生成进程已经暂停!
RESUME_SUCCESS = §9已恢复执行所有区块生成任务.
NOT_PAUSED = §c区块生成进程并未暂停!
CONFIG_RELOADING = 正在重载配置文件...
CONFIG_RELOADED = §2配置文件重载完成!
TELEPORTED = §9你已被传送到区块 §2%s, %s
TP_ONLY_PLAYER = §c此命令只能由玩家执行!
NO_PERMISSION = §c你无权执行此命令!
SUBCOMMAND_NOT_FOUND = §c子命令 §2%s §c未找到!
STOPPING_ALL_TASKS = 正在停止所有区块生成任务...
SAVING_TASK_PROGRESS = 正在保存任务进度 #%s 到数据库中...
DB_INIT = 正在初始化数据库...
DB_INIT_FINISHED = 数据库初始化完成.
DB_INIT_EROR = 初始化数据库时发生错误: %s.
DATABASE_CONNECTION_ERROR = §c连接数据库失败!
SQL_ERROR = §cSQL %s 发生错误!
NO_DATABASE_CONNECTION = §c无法执行 SQL 语句: 无数据库连接.
CREATE_TABLE_DEFINITION = 已创建表 %s ,定义 %s.
TABLE_CREATE_ERROR = §c创建表 %s 失败.
UPDATE_TABLE_DEFINITION = 已更新表 %s SQL 语句为 %s.
UPDATE_TABLE_FAILED = 无法更新表 %s SQL 语句为 %s.
TOO_FEW_ARGUMENTS = §c你没有提供足够的参数.
COORD_INVALID = §c提供的坐标 ('%s', '%s') 无效!
CENTER_UPDATED = §9世界 §2%s §9的中心已设为 §2(%s, %s)§9.
CENTER_INFO = §9世界 §2%s §9的中心为 §2(%s, %s)§9.
PLUGIN_DETECTED = 检测到 %s 版本 %s
RESUME_PLAYER_LEAVE = 在线玩家数量小于配置文件设定的阈值。正在恢复生成...
PAUSE_PLAYER_JOIN = 在线玩家数量达到配置文件设定的阈值。正在暂停生成...
PAUSE_MANUALLY = 生成进程已被手动暂停。将不会自动重启任务.
STATS_HEADER = §n状态与统计§r
STATS_SERVER = §l服务器状态§r
STATS_SERVER_VERSION = - 服务器版本: §2%s§r
STATS_PLUGIN_VERSION = - 插件版本: §2%s§r
STATS_MEMORY = - 内存 (u/a): §2%d MB / %d MB = (%.2f percent)§r
STATS_CORES = - CPU 核心: §2%d§r
STATS_WORLD_NAME = §l%s§r
STATS_ENTITY_COUNT = - §2%d§r 实体
STATS_LOADED_CHUNKS = - §2%d§r 已载入区块
STATS_PLUGIN_LOADED_CHUNKS = - §2%d§r 被 Chunk Master 载入的区块
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