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helix/helix-term/src/ui/popup.rs

352 lines
12 KiB
Rust

use crate::{
commands::Open,
compositor::{Callback, Component, Context, Event, EventResult},
ctrl, key,
};
use tui::{
buffer::Buffer as Surface,
widgets::{Block, Borders, Widget},
};
use helix_core::Position;
use helix_view::{
graphics::{Margin, Rect},
input::{MouseEvent, MouseEventKind},
Editor,
};
const MIN_HEIGHT: u16 = 4;
// TODO: share logic with Menu, it's essentially Popup(render_fn), but render fn needs to return
// a width/height hint. maybe Popup(Box<Component>)
pub struct Popup<T: Component> {
contents: T,
position: Option<Position>,
margin: Margin,
area: Rect,
position_bias: Open,
scroll_half_pages: usize,
auto_close: bool,
ignore_escape_key: bool,
id: &'static str,
has_scrollbar: bool,
}
impl<T: Component> Popup<T> {
pub fn new(id: &'static str, contents: T) -> Self {
Self {
contents,
position: None,
margin: Margin::none(),
position_bias: Open::Below,
area: Rect::new(0, 0, 0, 0),
scroll_half_pages: 0,
auto_close: false,
ignore_escape_key: false,
id,
has_scrollbar: true,
}
}
/// Set the anchor position next to which the popup should be drawn.
///
/// Note that this is not the position of the top-left corner of the rendered popup itself,
/// but rather the screen-space position of the information to which the popup refers.
pub fn position(mut self, pos: Option<Position>) -> Self {
self.position = pos;
self
}
pub fn get_position(&self) -> Option<Position> {
self.position
}
/// Set the popup to prefer to render above or below the anchor position.
///
/// This preference will be ignored if the viewport doesn't have enough space in the
/// chosen direction.
pub fn position_bias(mut self, bias: Open) -> Self {
self.position_bias = bias;
self
}
pub fn margin(mut self, margin: Margin) -> Self {
self.margin = margin;
self
}
pub fn auto_close(mut self, auto_close: bool) -> Self {
self.auto_close = auto_close;
self
}
/// Ignores an escape keypress event, letting the outer layer
/// (usually the editor) handle it. This is useful for popups
/// in insert mode like completion and signature help where
/// the popup is closed on the mode change from insert to normal
/// which is done with the escape key. Otherwise the popup consumes
/// the escape key event and closes it, and an additional escape
/// would be required to exit insert mode.
pub fn ignore_escape_key(mut self, ignore: bool) -> Self {
self.ignore_escape_key = ignore;
self
}
pub fn scroll_half_page_down(&mut self) {
self.scroll_half_pages += 1;
}
pub fn scroll_half_page_up(&mut self) {
self.scroll_half_pages = self.scroll_half_pages.saturating_sub(1);
}
/// Toggles the Popup's scrollbar.
/// Consider disabling the scrollbar in case the child
/// already has its own.
pub fn with_scrollbar(mut self, enable_scrollbar: bool) -> Self {
self.has_scrollbar = enable_scrollbar;
self
}
pub fn contents(&self) -> &T {
&self.contents
}
pub fn contents_mut(&mut self) -> &mut T {
&mut self.contents
}
pub fn area(&mut self, viewport: Rect, editor: &Editor) -> Rect {
// trigger required_size so we recalculate if the child changed
let (width, height) = self
.required_size((viewport.width, viewport.height))
.expect("Component needs required_size implemented in order to be embedded in a popup");
let width = width.min(viewport.width);
let height = height.min(viewport.height.saturating_sub(2)); // add some spacing in the viewport
let position = self
.position
.get_or_insert_with(|| editor.cursor().0.unwrap_or_default());
// if there's a orientation preference, use that
// if we're on the top part of the screen, do below
// if we're on the bottom part, do above
// -- make sure frame doesn't stick out of bounds
let mut rel_x = position.col as u16;
let mut rel_y = position.row as u16;
if viewport.width <= rel_x + width {
rel_x = rel_x.saturating_sub((rel_x + width).saturating_sub(viewport.width));
}
let can_put_below = viewport.height > rel_y + MIN_HEIGHT;
let can_put_above = rel_y.checked_sub(MIN_HEIGHT).is_some();
let final_pos = match self.position_bias {
Open::Below => match can_put_below {
true => Open::Below,
false => Open::Above,
},
Open::Above => match can_put_above {
true => Open::Above,
false => Open::Below,
},
};
match final_pos {
Open::Above => {
rel_y = rel_y.saturating_sub(height);
Rect::new(rel_x, rel_y, width, position.row as u16 - rel_y)
}
Open::Below => {
rel_y += 1;
let y_max = viewport.bottom().min(height + rel_y);
Rect::new(rel_x, rel_y, width, y_max - rel_y)
}
}
}
fn handle_mouse_event(
&mut self,
&MouseEvent {
kind,
column: x,
row: y,
..
}: &MouseEvent,
) -> EventResult {
let mouse_is_within_popup = x >= self.area.left()
&& x < self.area.right()
&& y >= self.area.top()
&& y < self.area.bottom();
if !mouse_is_within_popup {
return EventResult::Ignored(None);
}
match kind {
MouseEventKind::ScrollDown if self.has_scrollbar => {
self.scroll_half_page_down();
EventResult::Consumed(None)
}
MouseEventKind::ScrollUp if self.has_scrollbar => {
self.scroll_half_page_up();
EventResult::Consumed(None)
}
_ => EventResult::Ignored(None),
}
}
}
impl<T: Component> Component for Popup<T> {
fn handle_event(&mut self, event: &Event, cx: &mut Context) -> EventResult {
let key = match event {
Event::Key(event) => *event,
Event::Mouse(event) => return self.handle_mouse_event(event),
Event::Resize(_, _) => {
// TODO: calculate inner area, call component's handle_event with that area
return EventResult::Ignored(None);
}
_ => return EventResult::Ignored(None),
};
if key!(Esc) == key && self.ignore_escape_key {
return EventResult::Ignored(None);
}
let close_fn: Callback = Box::new(|compositor, _| {
// remove the layer
compositor.remove(self.id.as_ref());
});
match key {
// esc or ctrl-c aborts the completion and closes the menu
key!(Esc) | ctrl!('c') => {
let _ = self.contents.handle_event(event, cx);
EventResult::Consumed(Some(close_fn))
}
ctrl!('d') => {
self.scroll_half_page_down();
4 years ago
EventResult::Consumed(None)
}
ctrl!('u') => {
self.scroll_half_page_up();
4 years ago
EventResult::Consumed(None)
}
_ => {
let contents_event_result = self.contents.handle_event(event, cx);
if self.auto_close {
if let EventResult::Ignored(None) = contents_event_result {
return EventResult::Ignored(Some(close_fn));
}
}
contents_event_result
}
}
// for some events, we want to process them but send ignore, specifically all input except
// tab/enter/ctrl-k or whatever will confirm the selection/ ctrl-n/ctrl-p for scroll.
}
fn required_size(&mut self, _viewport: (u16, u16)) -> Option<(u16, u16)> {
const MAX_WIDTH: u16 = 120;
const MAX_HEIGHT: u16 = 26;
let inner = Rect::new(0, 0, MAX_WIDTH, MAX_HEIGHT).inner(&self.margin);
let (width, height) = self
.contents
.required_size((inner.width, inner.height))
.expect("Component needs required_size implemented in order to be embedded in a popup");
let size = (
(width + self.margin.width()).min(MAX_WIDTH),
(height + self.margin.height()).min(MAX_HEIGHT),
);
Some(size)
}
fn render(&mut self, viewport: Rect, surface: &mut Surface, cx: &mut Context) {
let area = self.area(viewport, cx.editor);
self.area = area;
let child_size = self
.contents
.required_size((area.width, area.height))
.expect("Component needs required_size implemented in order to be embedded in a popup");
let max_offset = child_size.1.saturating_sub(area.height) as usize;
let half_page_size = (area.height / 2) as usize;
let scroll = max_offset.min(self.scroll_half_pages * half_page_size);
if half_page_size > 0 {
self.scroll_half_pages = scroll / half_page_size;
}
cx.scroll = Some(scroll);
// clear area
let background = cx.editor.theme.get("ui.popup");
surface.clear_with(area, background);
let render_borders = cx.editor.popup_border();
let inner = if self
.contents
.type_name()
.starts_with("helix_term::ui::menu::Menu")
{
area
} else {
area.inner(&self.margin)
};
let border = usize::from(render_borders);
if render_borders {
Widget::render(Block::default().borders(Borders::ALL), area, surface);
}
self.contents.render(inner, surface, cx);
// render scrollbar if contents do not fit
if self.has_scrollbar {
let win_height = (inner.height as usize).saturating_sub(2 * border);
let len = (child_size.1 as usize).saturating_sub(2 * border);
let fits = len <= win_height;
let scroll_style = cx.editor.theme.get("ui.menu.scroll");
const fn div_ceil(a: usize, b: usize) -> usize {
(a + b - 1) / b
}
if !fits {
let scroll_height = div_ceil(win_height.pow(2), len).min(win_height);
let scroll_line = (win_height - scroll_height) * scroll
/ std::cmp::max(1, len.saturating_sub(win_height));
let mut cell;
for i in 0..win_height {
cell = &mut surface[(inner.right() - 1, inner.top() + (border + i) as u16)];
let half_block = if render_borders { "▌" } else { "▐" };
if scroll_line <= i && i < scroll_line + scroll_height {
// Draw scroll thumb
cell.set_symbol(half_block);
cell.set_fg(scroll_style.fg.unwrap_or(helix_view::theme::Color::Reset));
} else if !render_borders {
// Draw scroll track
cell.set_symbol(half_block);
cell.set_fg(scroll_style.bg.unwrap_or(helix_view::theme::Color::Reset));
}
}
}
}
}
fn id(&self) -> Option<&'static str> {
Some(self.id)
}
}